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Every move tutor in Pokémon Amethyst
121 tutor moves taught across 13 places, with what each move does, where it is taught and which Pokémon can be taught it.
Where the tutors are
Every tutor move
| Move | Type | Cat | Pow | Taught at | Who can learn it |
|---|---|---|---|---|---|
| Acid Spray Lowers the target’s Special Defense by two stages. | Poison | Special | 40 |
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| After You Makes the target act next this turn. | Normal | Status | — |
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| Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 |
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| Aqua Ring Restores 1/16 of the user’s max HP each turn. | Water | Status | — |
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| Aqua Tail Inflicts regular damage with no additional effect. | Water | Physical | 90 |
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| Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. | Normal | Status | — |
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| Aura Sphere Never misses. | Fighting | Special | 80 |
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| Aurora Beam Has a chance to lower the target’s Attack by one stage. | Ice | Special | 65 |
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| Autotomize Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — |
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| Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 |
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| Blast Burn User foregoes its next turn to recharge. | Fire | Special | 150 |
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| Block Prevents the target from leaving battle. | Normal | Status | — |
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| Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 |
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| Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 |
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| Brine Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 |
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| Bug Bite If target has a berry, inflicts double damage and uses the berry. | Bug | Physical | 60 |
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| Chatter Has a higher chance to confuse the target when the recorded sound is louder. | Flying | Special | 65 |
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| Coil Raises the user’s Attack, Defense, and accuracy by one stage each. | Poison | Status | — |
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| Cotton Spore Lowers the target’s Speed by two stages. | Grass | Status | — |
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| Covet Takes the target’s item. | Normal | Physical | 60 |
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| Crafty Shield Protects all friendly Pokémon from non-damaging moves. | Fairy | Status | — |
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| Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Status | — |
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| Draco Meteor Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 |
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| Dragon Pulse Inflicts regular damage with no additional effect. | Dragon | Special | 85 |
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| Dragon Rush Has a chance to make the target flinch. | Dragon | Physical | 100 |
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| Draining Kiss Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 |
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| Drill Run Has an increased chance for a critical hit. | Ground | Physical | 80 |
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| Dual Chop Hits twice in one turn. | Dragon | Physical | 40 |
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| Dual Wingbeat Hits twice in one turn. | Flying | Physical | 40 |
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| Earth Power Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 |
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| Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | Electric | Status | — |
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| Electroweb Lowers the target’s Speed by one stage. | Electric | Special | 55 |
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| Endeavor Lowers the target’s HP to equal the user’s. | Normal | Physical | — |
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| Fake Tears Lowers the target’s Special Defense by two stages. | Dark | Status | — |
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| Fell Stinger Raises the user’s Attack by two stages if it KOs the target. | Bug | Physical | 50 |
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| Fire Fang Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 |
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| Fire Pledge With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. | Fire | Special | 80 |
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| Fire Punch Has a chance to burn the target. | Fire | Physical | 75 |
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| Forests Curse Adds Grass to the target’s types. | Grass | Status | — |
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| Foul Play Calculates damage with the target’s attacking stat. | Dark | Physical | 95 |
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| Freeze-Dry Super-effective against Water. | Ice | Special | 70 |
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| Frenzy Plant User foregoes its next turn to recharge. | Grass | Special | 150 |
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| Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 |
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| Gastro Acid Nullifies target’s ability until it leaves battle. | Poison | Status | — |
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| Grass Pledge With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | Grass | Special | 80 |
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| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — |
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| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — |
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| Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Status | — |
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| Gunk Shot Has a chance to poison the target. | Poison | Physical | 120 |
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| Heal Bell Cures the entire party of major status effects. | Normal | Status | — |
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| Heal Block Prevents target from restoring its HP for five turns. | Psychic | Status | — |
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| Heat Wave Has a chance to burn the target. | Fire | Special | 95 |
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| Heavy Slam Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — |
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| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — |
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| Hydro Cannon User foregoes its next turn to recharge. | Water | Special | 150 |
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| Hyper Voice Inflicts regular damage with no additional effect. | Normal | Special | 90 |
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| Ice Punch Has a chance to freeze the target. | Ice | Physical | 75 |
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| Ice Shard Inflicts regular damage with no additional effect. | Ice | Physical | 40 |
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| Icy Wind Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 |
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| Incinerate Destroys the target’s held berry. | Fire | Special | 60 |
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| Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — |
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| Iron Head Has a chance to make the target flinch. | Steel | Physical | 80 |
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| Karate Chop Has an increased chance for a critical hit. | Fighting | Physical | 50 |
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| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — |
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| Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 |
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| Liquidation Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 |
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| Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — |
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| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — |
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| Magic Powder Causes the target to become a Psychic type. | Psychic | Status | — |
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| Magic Room Negates held items for five turns. | Psychic | Status | — |
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| Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Status | — |
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| Magnitude Power varies randomly from 10 to 150. | Ground | Physical | — |
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| Mega Drain Drains half the damage inflicted to heal the user. | Grass | Special | 40 |
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| Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | Steel | Physical | — |
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| Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — |
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| Mud Shot Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 |
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| Mystical Fire Has a chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 |
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| Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Status | — |
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| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 |
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| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — |
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| Parabolic Charge Heals the user for half the total damage dealt to all targets. | Electric | Special | 65 |
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| Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 |
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| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — |
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| Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Special | — |
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| Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Physical | 40 |
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| Rage Powder Redirects the target’s single-target effects to the user for this turn. | Bug | Status | — |
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| Razor Shell Has a chance to lower the target’s Defense by one stage. | Water | Physical | 75 |
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| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 |
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| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 |
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| Secret Power Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 |
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| Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 |
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| Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Physical | 40 |
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| Shock Wave Never misses. | Electric | Special | 60 |
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| Signal Beam Has a chance to confuse the target. | Bug | Special | 75 |
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| Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Physical | 140 |
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| Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn. | Flying | Physical | 60 |
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| Sludge Has a chance to poison the target. | Poison | Special | 65 |
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| Snatch Steals the target’s move, if it’s self-targeted. | Dark | Status | — |
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| Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 |
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| Spark Has a chance to paralyze the target. | Electric | Physical | 65 |
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| Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Status | — |
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| Spirit Break Has a chance to lower the target’s Special Attack by one stage. | Fairy | Physical | 75 |
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| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — |
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| Steel Beam Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 |
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| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 |
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| Storm Throw Always scores a critical hit. | Fighting | Physical | 60 |
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| Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 |
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| Super Fang Inflicts damage equal to half the target’s HP. | Normal | Physical | — |
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| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 |
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| Synthesis Heals the user by half its max HP. Affected by weather. | Grass | Status | — |
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| Tailwind For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — |
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| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — |
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| Throat Chop Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 |
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| ThunderPunch Has a chance to paralyze the target. | Electric | Physical | 75 |
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| Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 |
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| Volt Tackle User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. | Electric | Physical | 120 |
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| Water Pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | Water | Special | 80 |
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| Wide Guard Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — |
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| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — |
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| Worry Seed Changes the target’s ability to Insomnia. | Grass | Status | — |
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| Zen Headbutt Has a chance to make the target flinch. | Psychic | Physical | 80 |
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