HomePokémon Amethyst › Move tutors

Every move tutor in Pokémon Amethyst

121 tutor moves taught across 13 places, with what each move does, where it is taught and which Pokémon can be taught it.

Where the tutors are

PlaceReachable fromTeaches
Rhodanzi City (Move Tutor, 5 PokeChips each)Route 3 and Rubarr Desert — Pluto Admin IreneGrassy Terrain, Misty Terrain, Electric Terrain, Psychic Terrain
Ferrox Village (Move Tutor, 5 PokeChips each)Route 13 and Ferrox Village — Gym Leader StellaSnore, Worry Seed, Covet, Gravity, Telekinesis, Icy Wind, Gastro Acid, After You
Heleo City (Move Tutor, 5 PokeChips each)Heleo Ranch to Heleo City — Gym Leader RaineGrass Pledge, Fire Pledge, Water Pledge, Low Kick, Bind, Block, Laser Focus, Uproar
Daimyn City (Move Tutor, 5 PokeChips each)Route 8 to Daimyn City — Gym Leader ChanceFire Punch, Ice Punch, ThunderPunch, Heal Bell, Helping Hand, Spite, Pain Split, Magic Room
Laplaz Town (Move Tutor, 5 PokeChips each)Laplaz Town — Casey, the new Gym LeaderElectroweb, Snatch, Magnet Rise, Bounce, Tailwind, Endeavor, Magic Coat, Wonder Room
Bruccie Village (Move Tutor, 10 PokeChips each)Route 12 to Bruccie Village — Gym Leader AbbyBug Bite, Iron Defense, Last Resort, Drill Run, Foul Play, Super Fang, Throat Chop, Dual Chop
Emraldin Quay (Move Tutor, 10 PokeChips each)The south and Tsarvosa City — Gym Leader IrisFrenzy Plant, Blast Burn, Hydro Cannon, Sky Attack
Tsarvosa City (Move Tutor, 10 PokeChips each)The south and Tsarvosa City — Gym Leader IrisSynthesis, Signal Beam, Iron Head, Aqua Tail, Zen Headbutt, Dragon Pulse, Stomping Tantrum, Nasty Plot
Uteya Village (Move Tutor, 10 PokeChips each)Uteya Village and the Uteyan Ruins — Gym Leaders Dennis and DeeSeed Bomb, Liquidation, Outrage, Earth Power, Gunk Shot, Heat Wave, Hyper Voice, Superpower
Route 24 (Route 24 Dragon Master's House)Victory Road — the rivalDraco Meteor
Daimyn City (Ash's House)Route 8 to Daimyn City — Gym Leader ChanceVolt Tackle
Daimyn Factory Overworld (outside the Factory)Route 8 to Daimyn City — Gym Leader ChanceSteel Beam
Tsarvosa City Gym Trainee CafeThe south and Tsarvosa City — Gym Leader IrisAssist, Secret Power, Pay Day, Fire Fang, Mystical Fire, Incinerate, Aqua Ring, Brine, Razor Shell, Cotton Spore, Forests Curse, Mega Drain, Karate Chop, Aura Sphere, Storm Throw, Chatter, Dual Wingbeat, Sky Drop, Sludge, Acid Spray, Coil, Spark, Shock Wave, Parabolic Charge, Mud Shot, Spikes, Magnitude, Heal Block, Psywave, Magic Powder, Rollout, Wide Guard, Ancient Power, Ice Shard, Freeze-Dry, Aurora Beam, Fury Cutter, Fell Stinger, Rage Powder, Breaking Swipe, Scale Shot, Dragon Rush, Destiny Bond, Shadow Sneak, Grudge, Fake Tears, Sucker Punch, Pursuit, Autotomize, Metal Burst, Heavy Slam, Crafty Shield, Draining Kiss, Spirit Break

Every tutor move

MoveTypeCatPowTaught atWho can learn it
Acid Spray
Lowers the target’s Special Defense by two stages.
PoisonSpecial40
After You
Makes the target act next this turn.
NormalStatus
Ancient Power
Has a chance to raise all of the user’s stats by one stage.
RockSpecial60
Aqua Ring
Restores 1/16 of the user’s max HP each turn.
WaterStatus
Aqua Tail
Inflicts regular damage with no additional effect.
WaterPhysical90
Assist
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
NormalStatus
Aura Sphere
Never misses.
FightingSpecial80
Aurora Beam
Has a chance to lower the target’s Attack by one stage.
IceSpecial65
Autotomize
Raises the user’s Speed by two stages and halves the user’s weight.
SteelStatus
Bind
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NormalPhysical15
Blast Burn
User foregoes its next turn to recharge.
FireSpecial150
Block
Prevents the target from leaving battle.
NormalStatus
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
FlyingPhysical85
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
DragonPhysical60
Brine
Has double power against Pokémon that have less than half their max HP remaining.
WaterSpecial65
Bug Bite
If target has a berry, inflicts double damage and uses the berry.
BugPhysical60
Chatter
Has a higher chance to confuse the target when the recorded sound is louder.
FlyingSpecial65
Coil
Raises the user’s Attack, Defense, and accuracy by one stage each.
PoisonStatus
Cotton Spore
Lowers the target’s Speed by two stages.
GrassStatus
Covet
Takes the target’s item.
NormalPhysical60
Crafty Shield
Protects all friendly Pokémon from non-damaging moves.
FairyStatus
Destiny Bond
If the user faints this turn, the target automatically will, too.
GhostStatus
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
DragonSpecial130
Dragon Pulse
Inflicts regular damage with no additional effect.
DragonSpecial85
Dragon Rush
Has a chance to make the target flinch.
DragonPhysical100
Draining Kiss
Drains 75% of the damage inflicted to heal the user.
FairySpecial50
Drill Run
Has an increased chance for a critical hit.
GroundPhysical80
Dual Chop
Hits twice in one turn.
DragonPhysical40
Dual Wingbeat
Hits twice in one turn.
FlyingPhysical40
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
GroundSpecial90
Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectricStatus
Electroweb
Lowers the target’s Speed by one stage.
ElectricSpecial55
Endeavor
Lowers the target’s HP to equal the user’s.
NormalPhysical
Fake Tears
Lowers the target’s Special Defense by two stages.
DarkStatus
Fell Stinger
Raises the user’s Attack by two stages if it KOs the target.
BugPhysical50
Fire Fang
Has a chance to burn the target and a chance to make the target flinch.
FirePhysical65
Fire Pledge
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
FireSpecial80
Fire Punch
Has a chance to burn the target.
FirePhysical75
Forests Curse
Adds Grass to the target’s types.
GrassStatus
Foul Play
Calculates damage with the target’s attacking stat.
DarkPhysical95
Freeze-Dry
Super-effective against Water.
IceSpecial70
Frenzy Plant
User foregoes its next turn to recharge.
GrassSpecial150
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BugPhysical40
Gastro Acid
Nullifies target’s ability until it leaves battle.
PoisonStatus
Grass Pledge
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
GrassSpecial80
Grassy Terrain
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GrassStatus
Gravity
Disables moves and immunities that involve flying or levitating for five turns.
PsychicStatus
Grudge
If the user faints this turn, the PP of the move that fainted it drops to 0.
GhostStatus
Gunk Shot
Has a chance to poison the target.
PoisonPhysical120
Heal Bell
Cures the entire party of major status effects.
NormalStatus
Heal Block
Prevents target from restoring its HP for five turns.
PsychicStatus
Heat Wave
Has a chance to burn the target.
FireSpecial95
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
SteelPhysical
Helping Hand
Ally’s next move inflicts half more damage.
NormalStatus
Hydro Cannon
User foregoes its next turn to recharge.
WaterSpecial150
Hyper Voice
Inflicts regular damage with no additional effect.
NormalSpecial90
Ice Punch
Has a chance to freeze the target.
IcePhysical75
Ice Shard
Inflicts regular damage with no additional effect.
IcePhysical40
Icy Wind
Has a chance to lower the target’s Speed by one stage.
IceSpecial55
Incinerate
Destroys the target’s held berry.
FireSpecial60
Iron Defense
Raises the user’s Defense by two stages.
SteelStatus
Iron Head
Has a chance to make the target flinch.
SteelPhysical80
Karate Chop
Has an increased chance for a critical hit.
FightingPhysical50
Laser Focus
Guarantees a critical hit with the user’s next move.
NormalStatus
Last Resort
Can only be used after all of the user’s other moves have been used.
NormalPhysical140
Liquidation
Has a chance to lower the target’s Defense by one stage.
WaterPhysical85
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
FightingPhysical
Magic Coat
Reflects back the first effect move used on the user this turn.
PsychicStatus
Magic Powder
Causes the target to become a Psychic type.
PsychicStatus
Magic Room
Negates held items for five turns.
PsychicStatus
Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStatus
Magnitude
Power varies randomly from 10 to 150.
GroundPhysical
Mega Drain
Drains half the damage inflicted to heal the user.
GrassSpecial40
Metal Burst
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
SteelPhysical
Misty Terrain
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FairyStatus
Mud Shot
Has a chance to lower the target’s Speed by one stage.
GroundSpecial55
Mystical Fire
Has a chance to lower the target’s Special Attack by one stage.
FireSpecial75
Nasty Plot
Raises the user’s Special Attack by two stages.
DarkStatus
Outrage
Hits every turn for 2-3 turns, then confuses the user.
DragonPhysical120
Pain Split
Sets the user’s and targets’s HP to the average of their current HP.
NormalStatus
Parabolic Charge
Heals the user for half the total damage dealt to all targets.
ElectricSpecial65
Pay Day
Scatters money on the ground worth five times the user’s level.
NormalPhysical40
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PsychicStatus
Psywave
Inflicts damage between 50% and 150% of the user’s level.
PsychicSpecial
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
DarkPhysical40
Rage Powder
Redirects the target’s single-target effects to the user for this turn.
BugStatus
Razor Shell
Has a chance to lower the target’s Defense by one stage.
WaterPhysical75
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
RockPhysical30
Scale Shot
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
DragonPhysical25
Secret Power
Has a chance to inflict a status effect which depends upon the terrain.
NormalPhysical70
Seed Bomb
Inflicts regular damage with no additional effect.
GrassPhysical80
Shadow Sneak
Inflicts regular damage with no additional effect.
GhostPhysical40
Shock Wave
Never misses.
ElectricSpecial60
Signal Beam
Has a chance to confuse the target.
BugSpecial75
Sky Attack
User charges for one turn before attacking. Has a chance to make the target flinch.
FlyingPhysical140
Sky Drop
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
FlyingPhysical60
Sludge
Has a chance to poison the target.
PoisonSpecial65
Snatch
Steals the target’s move, if it’s self-targeted.
DarkStatus
Snore
Has a chance to make the target flinch. Only works if the user is sleeping.
NormalSpecial50
Spark
Has a chance to paralyze the target.
ElectricPhysical65
Spikes
Scatters Spikes, hurting opposing Pokémon that switch in.
GroundStatus
Spirit Break
Has a chance to lower the target’s Special Attack by one stage.
FairyPhysical75
Spite
Lowers the PP of the target’s last used move by 4.
GhostStatus
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
SteelSpecial140
Stomping Tantrum
Has double power if the user’s last move failed.
GroundPhysical75
Storm Throw
Always scores a critical hit.
FightingPhysical60
Sucker Punch
Only works if the target is about to use a damaging move.
DarkPhysical70
Super Fang
Inflicts damage equal to half the target’s HP.
NormalPhysical
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FightingPhysical120
Synthesis
Heals the user by half its max HP. Affected by weather.
GrassStatus
Tailwind
For three turns, friendly Pokémon have doubled Speed.
FlyingStatus
Telekinesis
Moves have 100% accuracy against the target for three turns.
PsychicStatus
Throat Chop
Prevents the target from using sound-based moves for two turns.
DarkPhysical80
ThunderPunch
Has a chance to paralyze the target.
ElectricPhysical75
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NormalSpecial90
Volt Tackle
User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
ElectricPhysical120
Water Pledge
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
WaterSpecial80
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
RockStatus
Wonder Room
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PsychicStatus
Worry Seed
Changes the target’s ability to Insomnia.
GrassStatus
Zen Headbutt
Has a chance to make the target flinch.
PsychicPhysical80