Zoroark
Dark — the official numbers, and what each ROM hack does with them.
Compare official Zoroark with the hacks →
In the 10 guides that include it
Every ROM hack on this site that has Zoroark, and whether it left it alone. Click a guide for that version's full page — locations, moveset and TMs.
| Guide | Type | Total | Abilities | |
|---|---|---|---|---|
| Blaze Black & Volt White | Unchanged | Dark | 510 | Illusion, Illusion |
| Blaze Black 2 & Volt White 2 | Unchanged | Dark | 510 | Illusion, Illusion |
| Blaze Black 2 Redux & Volt White 2 Redux | Unchanged | Dark | 510 | Illusion, Illusion |
| Elite Redux | Changed | Dark | 510 | Ill Will, Emergency Exit, Opportunist |
| Emerald Rogue | Unchanged | Dark | 510 | Illusion |
| Infinite Fusion | Unchanged | Dark | 510 | Illusion, Illusion |
| Lazarus | Changed | Dark | 520 +10 | Illusion, Fluffy |
| Radical Red | Unchanged | Dark | 510 | Illusion |
| Rising Ruby & Sinking Sapphire | Unchanged | Dark | 510 | Illusion |
| Unbound | Unchanged | Dark | 510 | Illusion |
Official data is present-day reference data, not a snapshot of any one game's era — the Fairy type and hidden abilities arrived partway through the series, so a difference against an older hack can belong to the series rather than to that hack.