HomeYu-Gi-Oh POKeDUEL › Move tutors

Every move tutor in Yu-Gi-Oh POKeDUEL

110 tutor moves taught across 8 places, with what each move does, where it is taught and which Pokémon can be taught it.

Where the tutors are

PlaceReachable fromTeaches
Move Tutor (1 badges)Beat Gym 1 Rex (Pewter City) — heading for Gym 2 MakoFurry Cutter, Bind, Covet, Bug Bite, Snatch, Spite, Mud Shot, Metronome, Focus Enerygy, Snore, Worry Seed
Move Tutor (2 badges)Beat Gym 2 Mako (Cerulean City) — heading for Gym 3 MaiLow Kick, Magic Coat, Gastro Acid, Vacuum Wave, Spikes, Whirlpool, Fire Spin, Sand Tomb, Pin Missile, Razor Shell
Move Tutor (3 badges)Beat Gym 3 Mai (Vermilion City) — heading for Gym 4 WeevilUproar, Gravity, Trailblaze, Icy Wind, Scary Face, Agility, Icicle Spear, Thunder Fang, Fire Fang, Ice Fang, Electro Ball, Hex, Signal Beam
Move Tutor (4 badges)Beat Gym 4 Weevil (Celadon City) — heading for Gym 5 SolomonFire Punch, Ice Punch, Thunder Punch, Synthesis, Tailwind, Bullet Punch, Seed Bomb, Super Fang, Stomping Tantrum, Venom Drench, Rock Blast, Breaking Swipe, Weather Ball, Bug Buzz, Cross Poison, Psycho Cut
Move Tutor (5 badges)Beat Gym 5 Solomon (Saffron City) — heading for Gym 6 Paradox BroHelping Hand, Bounce, Zen Headbutt, Trick, Dual Chop, Hyper Voice, Toxic Spikes, Body Slam, Reversal, Stored Power, Air Slash, Crunch, Power Gem, Muddy Water, Magic Room, Wonder Room
Move Tutor (6 badges)Beat Gym 6 Paradox Bro (Fuscia City) — heading for Gym 7 DartzIron Defense, Telekinesis, Iron Head, Aqua Tail, Dual Wingbeat, Drill Run, Liquidation, Baton Pass, Grassy Terrain, Misty Terrain, Electric Terrain, Psychic Terrain, Psychic Fangs, Yami, Forest, Wasteland, Mountain, Screech
Move Tutor (7 badges)Beat Gym 7 Dartz (Cinnabar Island) — heading for Gym 8 BakuraSky Attack, Throat Chop, Earth Power, Gunk Shot, Superpower, Blaze Kick, High Horsepower, Leaf Blade, Phantom Force, Brave Bird, Close Combat, Hydro Pump, Megahorn, Power Whip, Supercell Slam
Move Tutor (8 badges)Beat Gym 8 Bakura (Viridian City) — heading for the Elite FourFoul Play, Outrage, Heat Wave, Knock Off, Dragon Dance, Play Rough, Flare Blitz, Hurricane, Leaf Storm, Solar Blade, Double Edge

Every tutor move

MoveTypeCatPowTaught atWho can learn it
Furry Cutter
Bind
No description for gen 1-3 moves
Normal15
Covet
No description for gen 1-3 moves
Fairy60
Bug Bite
The user bites the foe, eating its berry if it is holding one.
Bug60
Snatch
No description for gen 1-3 moves
Dark
Spite
No description for gen 1-3 moves
Ghost
Mud Shot
No description for gen 1-3 moves
GroundSpecial55
Metronome
No description for gen 1-3 moves
Normal
Focus Enerygy
Snore
No description for gen 1-3 moves
NormalSpecial50
Worry Seed
A worrying seed is planted on the foe, making its ability Insomnia.
Grass
Low Kick
No description for gen 1-3 moves
Fighting
Magic Coat
No description for gen 1-3 moves
Psychic
Gastro Acid
Stomach acid is hurled onto the foe, suppressing its ability.
Poison
Vacuum Wave
The user sends a wave of vacuum at the foe. It will strike first.
FightingSpecial40
Spikes
No description for gen 1-3 moves
Ground
Whirlpool
No description for gen 1-3 moves
WaterSpecial35
Fire Spin
No description for gen 1-3 moves
FireSpecial35
Sand Tomb
No description for gen 1-3 moves
Ground35
Pin Missile
No description for gen 1-3 moves
Bug25
Razor Shell
The foe is cut by sharp shells. It may also lower the foe's Defense.
Water75
Uproar
No description for gen 1-3 moves
NormalSpecial90
Gravity
Gravity intensifies for five turns, preventing moves that use flight and negating Levitate.
Psychic
Trailblaze
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Grass50
Icy Wind
No description for gen 1-3 moves
IceSpecial55
Scary Face
No description for gen 1-3 moves
Normal
Agility
No description for gen 1-3 moves
Psychic
Icicle Spear
No description for gen 1-3 moves
Ice25
Thunder Fang
The user bites the foe. It may also make the foe flinch, or paralyze it.
Electric65
Fire Fang
The user bites the foe. It may also make the foe flinch, or leave it burned.
Fire65
Ice Fang
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Ice65
Electro Ball
The user hurls an electric orb. The faster the user is than the foe, the greater the damage.
ElectricSpecial
Hex
This attack does double damage to a target affected by a status problem.
GhostSpecial65
Signal Beam
No description for gen 1-3 moves
BugSpecial75
Fire Punch
No description for gen 1-3 moves
Fire75
Ice Punch
No description for gen 1-3 moves
Ice75
Thunder Punch
Synthesis
No description for gen 1-3 moves
Grass
Tailwind
Whips up a tailwind that ups the Speed of all party Pok\emon for four turns.
Flying
Bullet Punch
The user strikes with a tough punch that is certain to strike first.
Steel40
Seed Bomb
The user shoots a barrage of hard seeds at the foe.
Grass80
Super Fang
No description for gen 1-3 moves
Normal
Stomping Tantrum
Venom Drench
The user sprays a poisonous liquid that lowers Attack, Sp. Atk, and Speed of poisoned foes.
Poison
Rock Blast
No description for gen 1-3 moves
Rock25
Breaking Swipe
Weather Ball
No description for gen 1-3 moves
NormalSpecial50
Bug Buzz
The user creates a damaging sound wave that may lower the foe's Sp. Def.
BugSpecial90
Cross Poison
An attack with a high critical-hit ratio. It may also poison the foe.
Poison70
Psycho Cut
The user tears the foe with psychic blades. It has a high crit ratio.
Psychic70
Helping Hand
No description for gen 1-3 moves
Normal
Bounce
No description for gen 1-3 moves
Flying85
Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
Psychic80
Trick
No description for gen 1-3 moves
Psychic
Dual Chop
The user hits the foe with two brutal strikes in one turn.
Dragon40
Hyper Voice
No description for gen 1-3 moves
NormalSpecial90
Toxic Spikes
Poisoned spikes are laid around the foe's party to hurt foes switching in.
Poison
Body Slam
No description for gen 1-3 moves
Normal85
Reversal
No description for gen 1-3 moves
Fighting
Stored Power
The user attacks with a stored power that grows with each raised stat.
PsychicSpecial20
Air Slash
The foe is sliced by a blade of air. It may also make the foe flinch.
FlyingSpecial75
Crunch
No description for gen 1-3 moves
Dark80
Power Gem
The user attacks with a ray of light that sparkles like gemstones.
RockSpecial80
Muddy Water
No description for gen 1-3 moves
WaterSpecial90
Magic Room
The user creates a bizarre area in which Pok\emon's held items lose effect for five turns.
Psychic
Wonder Room
The user creates a bizarre area where Pok\emon's Defense and Sp. Def swap for five turns.
Psychic
Iron Defense
No description for gen 1-3 moves
Steel
Telekinesis
The user makes the target float with psychic power. The target is easier to hit for three turns.
Psychic
Iron Head
The foe is slammed with its hard head. It may also make the foe flinch.
Steel80
Aqua Tail
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Water90
Dual Wingbeat
Drill Run
The user rotates its body like a drill. It has a high critical-hit ratio.
Ground80
Liquidation
The user slams into the foe using a full-force water blast. This may lower the foe's Defense.
Water85
Baton Pass
No description for gen 1-3 moves
Normal
Grassy Terrain
Misty Terrain
Electric Terrain
Psychic Terrain
Psychic Fangs
Yami
Field becomes Yami for 5 turns - Dark moves increase in power (30%) - Fairy moves decrease in power (50%)
DarkStatus
Forest
Wasteland
Field becomes a wasteland for 5 turns - Ground/Rock/Ghost moves increase in power (30%) - Grass moves decrease in power (50%) - Growth, Leech Seed, Ingrain fails
GroundStatus
Mountain
Field becomes a mountain for 5 turns - Dragon/Flying moves increase power (30%) - Electric moves have 100% accuracy
DragonStatus
Screech
No description for gen 1-3 moves
Normal
Sky Attack
No description for gen 1-3 moves
Flying140
Throat Chop
The user attacks the foe's throat to prevent it from using moves that emit sound for two turns.
Dark80
Earth Power
The ground under the foe erupts. It may also lower the foe's Sp. Def.
GroundSpecial90
Gunk Shot
Filthy garbage is shot at the foe. It may also poison the target.
Poison120
Superpower
No description for gen 1-3 moves
Fighting120
Blaze Kick
No description for gen 1-3 moves
Fire85
High Horsepower
Leaf Blade
No description for gen 1-3 moves
Grass90
Phantom Force
Brave Bird
The user tucks in its wings and charges. It also hurts the user.
Flying120
Close Combat
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Fighting120
Hydro Pump
No description for gen 1-3 moves
WaterSpecial110
Megahorn
No description for gen 1-3 moves
Bug120
Power Whip
The user violently whirls its vines or tentacles to lash the foe.
Grass120
Supercell Slam
Foul Play
The user turns the target's power against it. Power increases with the foe's Attack stat.
Dark95
Outrage
No description for gen 1-3 moves
Dragon120
Heat Wave
No description for gen 1-3 moves
FireSpecial95
Knock Off
No description for gen 1-3 moves
Dark65
Dragon Dance
No description for gen 1-3 moves
Dragon
Play Rough
The foe is roughed up by the user. This may lower the foe's Attack.
Fairy90
Flare Blitz
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Fire120
Hurricane
The foe is caught in a fierce wind. It may also confuse the foe.
FlyingSpecial110
Leaf Storm
An intense attack that also sharply reduces the user's Sp. Atk stat.
GrassSpecial130
Solar Blade
In this two-turn move, the user gathers light and fills a blade with light's energy to attack.
Grass125
Double Edge