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Jacks Knight
#293 · Yu-Gi-Oh POKeDUEL

Jacks Knight

NormalRoyal Flush, Justified (hidden)

Level-up moves 15

LvMoveTypeCatPowAccPP
1Helping Hand
No description for gen 1-3 moves
Normal20
1Tackle
No description for gen 1-3 moves
Normal4010035
1Leer
No description for gen 1-3 moves
Normal10030
5Focus Energy
No description for gen 1-3 moves
Normal30
13False Swipe
No description for gen 1-3 moves
Normal4010040
20Quick Guard
The user protects itself and its allies from priority moves.
Fighting15
24Wake-Up Slap
Does double damage to a sleeping foe. It also wakes the foe up, however.
Fighting7010010
28Protect
No description for gen 1-3 moves
Normal10
30MajestySlash
Slash the foe with your royal sword. Afterwards, either your Attack, Defense or Speed will raise.
Normal8010015
32Castle Walls
The user sets up a Castle Wall, raising the defense of any monster that switches in on the user's side for 3 turns.
Rock15
32Reinforcemnt
The user calls for reinforcements, raising the attack of any monster that switches in on the user's side for 3 turns.
Fighting15
36Punishment
The more the foe has raised its stats, the greater the move's power.
Dark1005
45Sacred Sword
The user attacks by slicing with a long horn. The target's stat changes are ignored.
Fighting9010015
50Swords Dance
No description for gen 1-3 moves
Normal15
58Final Gambit
The user risks all, dealing damage equal to its HP and then fainting from exhaustion.
FightingSpec1005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Jacks Knight

AreaMethodLevel
Route 6Grass12-16