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Gate Guardian of Thunder and Wind
#397 · Yu-Gi-Oh POKeDUEL

Gate Guardian of Thunder and Wind

ElectricFlyingStatic, Wind Rider (hidden)

Level-up moves 14

LvMoveTypeCatPowAccPP
0Air Cutter
No description for gen 1-3 moves
FlyingSpec609525
1Gust
No description for gen 1-3 moves
FlyingSpec4010035
1ThunderShock
No description for gen 1-3 moves
ElectricSpec4010030
1Defense Mode
Raise Defense/Special Defense
NormalStat25
1Swift
No description for gen 1-3 moves
NormalSpec6020
5Thunder Wave
No description for gen 1-3 moves
Electric9020
10Electro Ball
The user hurls an electric orb. The faster the user is than the foe, the greater the damage.
ElectricSpec10010
15Protect
No description for gen 1-3 moves
Normal10
24ThunderPunch
No description for gen 1-3 moves
Electric7510015
30Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
Psychic809015
36Guard Swap
The user uses its psychic power to switch changes to its Defense and Sp. Def with the foe.
Psychic10
40Electricterrain
The user electrifies the ground for five turns, powering up Electric moves and eluding sleep.
Electric10
51Thunder
No description for gen 1-3 moves
ElectricSpec1107010
63Iron Defense
No description for gen 1-3 moves
Steel15

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Gate Guardian of Thunder and Wind

Not found in the wild — evolve or trade for it.