#410 · Yu-Gi-Oh POKeDUEL
Elemental Hero Plasma Vice
ElectricSteelVolt Absorb, Static, Heatproof (hidden)
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Spark No description for gen 1-3 moves | Electric | 65 | 100 | 20 | |
| 1 | Charge The user charges power to boost the Electric move it uses next. This also boosts the user's Sp.Def stat. | Electric | — | — | 20 | |
| 1 | Thunder Wave No description for gen 1-3 moves | Electric | — | 90 | 20 | |
| 1 | Scratch No description for gen 1-3 moves | Normal | 40 | 100 | 35 | |
| 1 | Leer No description for gen 1-3 moves | Normal | — | 100 | 30 | |
| 10 | Quick Attack No description for gen 1-3 moves | Normal | 40 | 100 | 30 | |
| 14 | Metal Claw No description for gen 1-3 moves | Steel | 50 | 95 | 35 | |
| 18 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | — | — | 10 | |
| 22 | Bullet Punch The user strikes with a tough punch that is certain to strike first. | Steel | 40 | 100 | 30 | |
| 26 | Force Palm The foe is attacked with a shock wave that may also leave it paralyzed. | Fighting | 60 | 100 | 10 | |
| 28 | Slash No description for gen 1-3 moves | Normal | 70 | 100 | 20 | |
| 32 | ThunderPunch No description for gen 1-3 moves | Electric | 75 | 100 | 15 | |
| 36 | Night Slash The user slashes the foe when it can. It has a high critical-hit ratio. | Dark | 70 | 100 | 15 | |
| 40 | Electrify If the target is electrified before its move in the turn, the target's move becomes Electric. | Electric | — | — | 20 | |
| 42 | SuprcellSlam The user electrifies its body and drops onto the target. If this move misses, the user takes damage instead. | Electric | 100 | 95 | 15 | |
| 48 | Cross Chop No description for gen 1-3 moves | Fighting | 100 | 80 | 5 | |
| 50 | Plasma Fists The user attacks with electrically charged fists. This makes Normal-type moves Electric-type. | Electric | 100 | 100 | 15 | |
| 55 | Thunderclap This move enables the user to attack first with a jolt of electricity. Fails if the target is not readying an attack. | Electric | Spec | 70 | 100 | 5 |
| 65 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def. | Fighting | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Elemental Hero Plasma Vice
Not found in the wild — evolve or trade for it.