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Electromagnetic Turtle
#354 · Yu-Gi-Oh POKeDUEL

Electromagnetic Turtle

WaterElectricMagnet Pull, Volt Absorb

Level-up moves 20

LvMoveTypeCatPowAccPP
0Magnet Rise
The user levitates using electrically generated magnetism for five turns.
Electric5
1Magnet Bomb
A steel bomb is stuck to the foe. It is sure to hit.
Steel6020
1Smokescreen
No description for gen 1-3 moves
Normal10020
1Defense Mode
Raise Defense/Special Defense
NormalStat25
1ThunderShock
No description for gen 1-3 moves
ElectricSpec4010030
9Water Gun
No description for gen 1-3 moves
WaterSpec4010025
15Rollout
No description for gen 1-3 moves
Rock309020
20Whirlpool
No description for gen 1-3 moves
WaterSpec358515
22Clear Smog
The user throws a clump of special mud that reverts all stat changes.
PoisonSpec5015
25Octazooka
No description for gen 1-3 moves
WaterSpec658510
30Body Slam
No description for gen 1-3 moves
Normal8510015
32Discharge
The user looses an electric flare that hits all Pok\emon and may paralyze.
ElectricSpec8010015
35Explosion
No description for gen 1-3 moves
Normal2501001
40Scald
Boiling water is shot at the foe. It may also cause a burn.
WaterSpec8010015
44Flash Cannon
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
SteelSpec8010010
48Metal Sound
No description for gen 1-3 moves
Steel8540
52Shell Smash
Sharply raises Attack, Sp. Atk, and Speed, but lowers Defense and Sp. Def.
Normal10
56Thunder
No description for gen 1-3 moves
ElectricSpec1107010
60Zap Cannon
No description for gen 1-3 moves
ElectricSpec120505
65Water Spout
No description for gen 1-3 moves
WaterSpec1501005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Electromagnetic Turtle

Not found in the wild — evolve or trade for it.