#276 · Yu-Gi-Oh POKeDUEL
Arcana Force XXI - The World
PsychicSteelForewarn, Prism Armour, Telepathy (hidden)
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Zombie World - Terrain (5 turns) - All monsters on the field become the Ghost type - Ghost moves increase in power (10%) - When Zombie World ends/is destroyed, all monsters revert back to their original types | Ghost | Stat | — | — | 10 |
| 1 | Hard Press The target is crushed to inflict damage. The more HP the target has left, the greater the move's power. | Steel | — | 100 | 10 | |
| 1 | Crush Claw No description for gen 1-3 moves | Normal | 75 | 95 | 10 | |
| 1 | Teleport No description for gen 1-3 moves | Psychic | — | — | 20 | |
| 1 | Wonder Room The user creates a bizarre area where Pok\emon's Defense and Sp. Def swap for five turns. | Psychic | — | — | 10 | |
| 1 | Magic Room The user creates a bizarre area in which Pok\emon's held items lose effect for five turns. | Psychic | — | — | 10 | |
| 1 | Trick Room The user creates a bizarre area in which slower Pok\emon get to move first for five turns. | Psychic | — | — | 5 | |
| 1 | Metal Claw No description for gen 1-3 moves | Steel | 50 | 95 | 35 | |
| 1 | Astonish No description for gen 1-3 moves | Ghost | 30 | 100 | 15 | |
| 7 | Psybeam No description for gen 1-3 moves | Psychic | Spec | 65 | 100 | 20 |
| 12 | Iron Defense No description for gen 1-3 moves | Steel | — | — | 15 | |
| 18 | Mirror Shot The user looses a flash of energy to damage and lower accuracy. | Steel | Spec | 65 | 85 | 10 |
| 22 | Double Hit The user slams the foe twice in a row with a long tail, vines, etc. | Normal | 35 | 90 | 10 | |
| 25 | Light Screen No description for gen 1-3 moves | Psychic | — | — | 30 | |
| 30 | Miracle Eye Completely negates the foe's efforts to heighten its ability to evade. | Psychic | — | — | 40 | |
| 32 | Expand Force The move's power increases and damages all opposing targets in Psychic Terrain. | Psychic | Spec | 80 | 100 | 20 |
| 40 | Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Steel | — | — | 15 | |
| 42 | Fiend Chain Lock the foe in a Fiendish Chain. The foe has its ability negated and cannot escape. | Dark | — | 100 | 5 | |
| 48 | Meteor Mash No description for gen 1-3 moves | Steel | 90 | 90 | 10 | |
| 52 | Future Sight No description for gen 1-3 moves | Psychic | Spec | 120 | 100 | 10 |
| 55 | Dark Hole - Explosion | Dark | Spec | 250 | 100 | 1 |
| 60 | Lightofruin The user fires a powerful beam of light from the Eternal Flower. This damages the user. | Fairy | Spec | 140 | 90 | 5 |
| 66 | Meteor Beam In this two-turn move, the user gathers space power and increases Sp. Atk. | Rock | Spec | 120 | 90 | 10 |
| 75 | Fissure No description for gen 1-3 moves | Ground | — | 30 | 5 | |
| 85 | Prismaticlaser The user shoots powerful lasers using prism power. The user can't move on the next turn. | Psychic | Spec | 160 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Arcana Force XXI - The World
Not found in the wild — evolve or trade for it.