Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Helping Hand The user assists an ally by boosting the power of that ally's attack | Normal | Stat | — | — | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Phys | 50 | 100 | 35 |
| 1 | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Normal | Stat | — | 100 | 30 |
| 5 | Sand Attack Sand is hurled in the target's face, reducing the target's accuracy. | Ground | Stat | — | 100 | 15 |
| 9 | Pursuit The power of this attack move is doubled if it's used on a target that's switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 13 | Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Normal | Phys | 40 | 100 | 30 |
| 17 | Confuse Ray The target is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 21 | Feint Attack The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Dark | Phys | 60 | — | 20 |
| 25 | Assurance If the target has already taken some damage in the same turn, this attack's power is doubled. | Dark | Phys | 60 | 100 | 10 |
| 29 | Screech An earsplitting screech harshly lowers the target's Defense stat. | Normal | Stat | — | 85 | 40 |
| 33 | Moonlight The user restores its own HP. The amount of HP regained varies with the weather. | Fairy | Stat | — | — | 5 |
| 37 | Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. | Normal | Stat | — | — | 5 |
| 41 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Phys | 140 | 100 | 5 |
| 45 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 30
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Amatree Town and Venesi City | Poison | — |
| TM10 | Hidden Power Route 4 | Normal | 60 |
| TM11 | Sunny Day Route 7 | Fire | — |
| TM12 | Taunt Tsukinami Village Gym | Dark | — |
| TM15 | Hyper Beam Bealbeach Dept. Store | Normal | 150 |
| TM17 | Protect Bealbeach Dept. Store | Normal | — |
| TM18 | Rain Dance Route 14 | Water | — |
| TM21 | Frustration Comet Cave | Normal | — |
| TM23 | Iron Tail Victory Road | Steel | 100 |
| TM27 | Return Nowtoch City Gym | Normal | — |
| TM28 | Dig Route 8 | Ground | 80 |
| TM29 | Psychic Lanthanite Core | Psychic | 90 |
| TM30 | Shadow Ball The Labyrinth | Ghost | 80 |
| TM32 | Double Team Tandor Luxury Cruise | Normal | — |
| TM41 | Torment Route 6 | Dark | — |
| TM42 | Facade Route 4 | Normal | 70 |
| TM43 | Secret Power Route 6 | Normal | 70 |
| TM44 | Rest Route 8 | Psychic | — |
| TM45 | Attract Nowtoch City | Normal | — |
| TM49 | Snatch Route 3 | Dark | — |
| TM66 | Payback Route 15 | Dark | 50 |
| TM68 | Giga Impact Bealbeach Dept. Store | Normal | 150 |
| TM70 | Flash Bealbeach Dept. Store | Normal | — |
| TM77 | Psych Up Route 16 | Normal | — |
| TM79 | Dark Pulse Legen Town | Dark | 80 |
| TM82 | Sleep Talk Vinoville Town | Normal | — |
| TM85 | Dream Eater Route 16 | Psychic | 100 |
| TM87 | Swagger Route 13 | Normal | — |
| TM90 | Substitute Moki Town and Victory Road | Normal | — |
| TM98 | Last Resort Tsukinami Village | Normal | 140 |
Where to find Umbreon
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Baby-Doll Eyes, Baton Pass, Bite, Captivate, Charm, Covet, Curse, Detect, Double-Edge, Endure, Fake Tears, Flail, Growl, Natural Gift, Refresh, Stored Power, Swift, Synchronoise, Take Down, Tickle, Trump Card, Wish, Yawn