#180 · Pokémon Uranium
Neopunk
PsychicElectricMinus
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge The user boosts the power of the Electric move it uses next. It also raises the user's Sp.Def stat. | Electric | Stat | — | — | 20 |
| 1 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Psywave The target is attacked with an odd psychic wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 1 | Spark The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | Electric | Phys | 65 | 100 | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Phys | 50 | 100 | 35 |
| 1 | Teleport Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Psychic | Stat | — | — | 20 |
| 1 | Thunder Punch The target is punched with an electrified fist. It may also leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 4 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 12 | Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | Electric | Spec | 60 | — | 20 |
| 20 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user's Sp.Atk stat. | Electric | Spec | 50 | 90 | 10 |
| 23 | Psywave The target is attacked with an odd psychic wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 28 | Cosmic Power The user absorbs a mystical power from space to raise its Defense and Sp.Def stats. | Psychic | Stat | — | — | 20 |
| 31 | Get Lucky The user locates the foe's weak spot and sends strong psychic waves to hit it. Raises critical chances. | Psychic | Stat | — | — | 5 |
| 37 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 44 | Psychic The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 49 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric | Spec | 70 | 100 | 20 |
| 55 | Instant Crush The user compresses the foe with its psychic powers. This attack always goes first. | Psychic | Spec | 60 | — | 10 |
| 62 | Psycho Cut The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Psychic | Phys | 70 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Route 15 | Psychic | — |
| TM05 | Roar Legen Town | Normal | — |
| TM06 | Toxic Amatree Town and Venesi City | Poison | — |
| TM10 | Hidden Power Route 4 | Normal | 60 |
| TM11 | Sunny Day Route 7 | Fire | — |
| TM12 | Taunt Tsukinami Village Gym | Dark | — |
| TM15 | Hyper Beam Bealbeach Dept. Store | Normal | 150 |
| TM16 | Light Screen Bealbeach Dept. Store | Psychic | — |
| TM17 | Protect Bealbeach Dept. Store | Normal | — |
| TM18 | Rain Dance Route 14 | Water | — |
| TM20 | Safeguard Bealbeach Dept. Store | Normal | — |
| TM21 | Frustration Comet Cave | Normal | — |
| TM24 | Thunderbolt Route 15 | Electric | 90 |
| TM25 | Thunder Bealbeach Dept. Store | Electric | 110 |
| TM27 | Return Nowtoch City Gym | Normal | — |
| TM29 | Psychic Lanthanite Core | Psychic | 90 |
| TM30 | Shadow Ball The Labyrinth | Ghost | 80 |
| TM32 | Double Team Tandor Luxury Cruise | Normal | — |
| TM33 | Reflect Bealbeach Dept. Store | Psychic | — |
| TM34 | Shock Wave Bealbeach City and Route 12 | Electric | 60 |
| TM42 | Facade Route 4 | Normal | 70 |
| TM43 | Secret Power Route 6 | Normal | 70 |
| TM44 | Rest Route 8 | Psychic | — |
| TM45 | Attract Nowtoch City | Normal | — |
| TM52 | Focus Blast Bealbeach Dept. Store | Fighting | 120 |
| TM53 | Energy Ball Route 10 | Grass | 90 |
| TM57 | Charge Beam Route 12 | Electric | 50 |
| TM64 | Explosion The Labyrinth | Normal | 250 |
| TM68 | Giga Impact Bealbeach Dept. Store | Normal | 150 |
| TM70 | Flash Bealbeach Dept. Store | Normal | — |
| TM73 | Thunder Wave Victory Road | Electric | — |
| TM77 | Psych Up Route 16 | Normal | — |
| TM78 | Captivate Route 2 | Normal | — |
| TM79 | Dark Pulse Legen Town | Dark | 80 |
| TM82 | Sleep Talk Vinoville Town | Normal | — |
| TM85 | Dream Eater Route 16 | Psychic | 100 |
| TM87 | Swagger Route 13 | Normal | — |
| TM90 | Substitute Moki Town and Victory Road | Normal | — |
| TM91 | Flash Cannon Nuclear Plant Zeta | Steel | 80 |
| TM92 | Trick Room Venesi City Gym | Psychic | — |
| TM94 | Dazzling Gleam Venesi City | Fairy | 80 |
Where to find Neopunk
| Area | Method | Level | |
|---|---|---|---|
| Unknown: PC Event | Double Battle | 90 |