Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 1 | Twister Whips up a vicious twister to tear at foes. May flinch. | Dragon | Spec | 40 | 100 | 20 |
| 1 | Sunny Day Boosts the power of Fire- type moves for 5 turns. | Fire | Stat | 0 | 0 | 5 |
| 1 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | 0 | 20 |
| 1 | Stomp Stomps the enemy with a big foot. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 7 | Charge Charges power to boost the Electric move used next. | Electric | Stat | 0 | 0 | 20 |
| 14 | Dragon Breath Strikes the foe with a blast of breath. May paralyze. | Dragon | Spec | 60 | 100 | 20 |
| 21 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | 0 | 0 | 10 |
| 28 | Discharge Zaps all other Pokemon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 35 | Dragon Tail Knocks foe away to switch it out or end wild battle. | Dragon | Phys | 60 | 90 | 10 |
| 42 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | 0 | 0 | 20 |
| 49 | Thunderclap Strikes first if the foe is preparing an attack. | Electric | Spec | 70 | 100 | 5 |
| 56 | Dragon Hammer Swings its whole body like a hammer to damage. | Dragon | Phys | 90 | 100 | 15 |
| 63 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 70 | Dragon Pulse Generates a shock wave to damage the foe. | Dragon | Spec | 85 | 100 | 10 |
| 77 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 84 | Body Press Does more damage the higher the user's Def. | Fighting | Phys | 80 | 100 | 10 |
| 91 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Goldenrod City Underground Storage (item ball) | Psychic | — |
| TM10 | Hidden Power Lake of Rage House 1 (gift) | Normal | 60 |
| TM11 | Sunny Day Ilex Forest (item ball) | Fire | — |
| TM12 | Taunt Burned Tower B1F (item ball) | Dark | — |
| TM15 | Hyper Beam Goldenrod City Department Store 5F (mart) | Normal | 150 |
| TM17 | Protect Goldenrod City Department Store 5F (mart) | Normal | — |
| TM21 | Frustration Gate Route 40 Trainer Hill Courtyard (gift) | Normal | 1 |
| TM22 | Solar Beam Route 27 (item ball) | Grass | 120 |
| TM24 | Thunderbolt Railway Cave 3F (item ball) | Electric | 90 |
| TM25 | Thunder Goldenrod City Game Corner (bought) | Electric | 110 |
| TM26 | Earthquake Victory Road 1F (item ball) | Ground | 100 |
| TM27 | Return Goldenrod City Department Store 5F (gift) | Normal | 1 |
| TM42 | Facade Rinto Village Mart (mart) | Normal | 70 |
| TM44 | Rest Rinto Village (gift) | Psychic | — |
| TM57 | Charge Beam Olivine City Mart (mart) | Electric | 50 |
| TM68 | Giga Impact Safari Zone Gate (mart) | Normal | 150 |
| TM72 | Volt Switch Vajra Desert East (item ball) | Electric | 70 |
| TM73 | Thunder Wave Route 41 (item ball) | Electric | — |
| TM82 | Dragon Tail Blackthorn City Mart (mart) | Dragon | 60 |
| TM90 | Substitute Mahogany Town Shop (after rocket hideout event) | Normal | — |
| TM93 | Wild Charge Kitakami Border (item ball) | Electric | 90 |
| TM95 | Snarl Ecruteak City Mart (mart) | Dark | 55 |
Where to find Raging Bolt
Not found in the wild — evolve or trade for it.
Other changes in this game
- Innates (always active, on top of whichever ability it has): Static, Lightning Rod, Overload