#653 · Pokémon Soulgold
Palafin
WaterZero to Hero
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Flip Turn Attacks and rushes back to switch with a party Pokemon. | Water | Phys | 60 | 100 | 20 |
| 1 | Jet Punch A punch is thrown at blinding speed to strike first. | Water | Phys | 60 | 100 | 15 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | 0 | 55 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 7 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | 0 | 0 | 30 |
| 13 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 17 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 35 | 90 | 10 |
| 21 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 25 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | 0 | 100 | 20 |
| 29 | Acrobatics Does double damage if the user has no item. | Flying | Phys | 55 | 100 | 15 |
| 34 | Encore Makes the foe repeat its last move over 3 turns. | Normal | Stat | 0 | 100 | 5 |
| 39 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 90 | 10 |
| 44 | Mist Creates a mist that stops reduction of stats. | Ice | Stat | 0 | 0 | 30 |
| 50 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 55 | Focus Punch Powerful attack, moves last. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 61 | Wave Crash A slam shrouded in water. It also hurts the user. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM08 | Bulk Up Cianwood Gym (gift); Dewford Town Gym (gift) | Fighting | — |
| TM10 | Hidden Power Lake of Rage House 1 (gift) | Normal | 60 |
| TM12 | Taunt Burned Tower B1F (item ball) | Dark | — |
| TM13 | Ice Beam Goldenrod City Game Corner (bought) | Ice | 90 |
| TM14 | Blizzard Ice Path Depths (item ball) | Ice | 110 |
| TM15 | Hyper Beam Goldenrod City Department Store 5F (mart) | Normal | 150 |
| TM17 | Protect Goldenrod City Department Store 5F (mart) | Normal | — |
| TM18 | Rain Dance Slowpoke Well B2F (gift) | Water | — |
| TM21 | Frustration Gate Route 40 Trainer Hill Courtyard (gift) | Normal | 1 |
| TM27 | Return Goldenrod City Department Store 5F (gift) | Normal | 1 |
| TM42 | Facade Rinto Village Mart (mart) | Normal | 70 |
| TM44 | Rest Rinto Village (gift) | Psychic | — |
| TM52 | Focus Blast Vajra Desert East (item ball) | Fighting | 120 |
| TM56 | Fling Snowtop Mountain B1F (item ball); Sstidal Rooms (gift) | Dark | 1 |
| TM62 | Acrobatics Blackthorn City Mart (mart) | Flying | 55 |
| TM64 | Draining Kiss Olivine City Mart (mart) | Fairy | 50 |
| TM68 | Giga Impact Safari Zone Gate (mart) | Normal | 150 |
| TM85 | Drain Punch Route 39 (item ball) | Fighting | 75 |
| TM86 | Grass Knot Deep Ilex Forest (item ball) | Grass | 1 |
| TM88 | Water Pulse Kitakami Temple Bedroom (item ball) | Water | 60 |
| TM90 | Substitute Mahogany Town Shop (after rocket hideout event) | Normal | — |
| TM100 | Ice Punch Goldenrod City Department Store 5F (mart) | Ice | 75 |
| HM03 | Surf Ecruteak City Theater (gift) | Water | 90 |
| HM07 | Waterfall Ice Path 1F (item ball) | Water | 80 |
| HM08 | Dive New Bark Town House 3 (gift) | Water | 80 |
| HM10 | Whirlpool Rocket Hideout B2F (gift) | Water | 35 |
Where to find Palafin
| Area | Method | Level | |
|---|---|---|---|
| Abandoned Lab | Super Rod | 40-45 | |
| Route 50 Underwater | Surf | 25-55 | 5% rare |
| Route 50 Underwater Cave 1 | Surf | 25-55 | 5% rare |
| South Johto Sea (Route33south 2) | Super Rod | 40-45 | |
| South Johto Sea (Route33south) | Super Rod | 40-45 | |
| South Johto Sea Underwater | Surf | 25-55 | 5% rare |
| Southern Passage | Super Rod | 40-45 | |
| Southern Sidepath | Super Rod | 40-45 |
Other changes in this game
- Innates (always active, on top of whichever ability it has): Diver, Restoring, Iron Fist