Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | 0 | 100 | 40 |
| 3 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 6 | Rock Smash A rock-crushing attack that may lower Defense. | Fighting | Phys | 40 | 100 | 15 |
| 9 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 9 | Mud-Slap Hurls mud in the foe's face to reduce its accuracy. | Ground | Spec | 20 | 100 | 10 |
| 12 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | 0 | 0 | 10 |
| 12 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | 0 | 0 | 40 |
| 15 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | 0 | 55 | 20 |
| 17 | Bide Endures attack for 2 turns to retaliate double. | Normal | Phys | 1 | 0 | 10 |
| 18 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 20 | Mud Sport Covers the user in mud to weaken all Electric moves. | Ground | Stat | 0 | 0 | 15 |
| 21 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 24 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 27 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | 0 | 0 | 20 |
| 30 | Surf Creates a huge wave, then crashes it down on the field. | Water | Spec | 90 | 100 | 15 |
| 33 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | 0 | 85 | 40 |
| 33 | Whirlpool Traps and hurts the foe in a whirlpool for 4 or 5 turns. | Water | Spec | 35 | 85 | 15 |
| 36 | Endeavor Cuts foe's HP to equal user's HP. | Normal | Phys | 1 | 100 | 5 |
| 39 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Work Up Route 40 (item ball) | Normal | — |
| TM06 | Toxic Lost Woods (item ball) | Poison | — |
| TM07 | Hail Mahogany Town Gym (gift) | Ice | — |
| TM10 | Hidden Power Lake of Rage House 1 (gift) | Normal | 60 |
| TM13 | Ice Beam Goldenrod City Game Corner (bought) | Ice | 90 |
| TM14 | Blizzard Ice Path Depths (item ball) | Ice | 110 |
| TM17 | Protect Goldenrod City Department Store 5F (mart) | Normal | — |
| TM18 | Rain Dance Slowpoke Well B2F (gift) | Water | — |
| TM21 | Frustration Gate Route 40 Trainer Hill Courtyard (gift) | Normal | 1 |
| TM27 | Return Goldenrod City Department Store 5F (gift) | Normal | 1 |
| TM32 | Double Team Goldenrod City Game Corner (bought) | Normal | — |
| TM34 | Sludge Wave Olivine City (item ball) | Poison | 95 |
| TM39 | Rock Tomb Route 35 (item ball) | Rock | 60 |
| TM42 | Facade Rinto Village Mart (mart) | Normal | 70 |
| TM44 | Rest Rinto Village (gift) | Psychic | — |
| TM45 | Attract Goldenrod City Gym (gift) | Normal | — |
| TM48 | Round Goldenrod City Radio Tower 3F (gift) | Normal | 60 |
| TM49 | Echoed Voice Route 39 Farm House (gift) | Normal | 40 |
| TM55 | Scald Vajra Pyramid Outside (item ball) | Water | 80 |
| TM77 | Dig Goldenrod City Department Store 5F (mart) | Ground | 80 |
| TM80 | Rock Slide Route 49 (item ball) | Rock | 75 |
| TM88 | Water Pulse Kitakami Temple Bedroom (item ball) | Water | 60 |
| TM90 | Substitute Mahogany Town Shop (after rocket hideout event) | Normal | — |
| HM03 | Surf Ecruteak City Theater (gift) | Water | 90 |
| HM04 | Strength Olivine City Cafe (gift) | Normal | 80 |
| HM06 | Rock Smash Route 36 (gift) | Fighting | 40 |
| HM07 | Waterfall Ice Path 1F (item ball) | Water | 80 |
| HM08 | Dive New Bark Town House 3 (gift) | Water | 80 |
| HM10 | Whirlpool Rocket Hideout B2F (gift) | Water | 35 |
Where to find Mudkip
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves into Marshtomp — Level 16
- Innates (always active, on top of whichever ability it has): Water Veil