Level-up moves 29
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Avalanche An attack that gains power if injured by the foe. | Ice | Phys | 60 | 100 | 10 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 30 | 100 | 30 |
| 1 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 1 | Growth Forces the body to grow and heightens Atk and Sp. Atk. | Normal | Stat | — | — | 20 |
| 1 | Icicle Crash Drops large icicles on the foe. May cause flinching. | Ice | Phys | 85 | 90 | 10 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Mega Drain An attack that absorbs half the damage inflicted. | Grass | Spec | 60 | 100 | 15 |
| 1 | Mist Creates a mist that stops reduction of abilities. | Ice | Stat | — | — | 30 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Stomp Stomps the enemy with a big foot. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 1 | Swords Dance A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 1 | Taunt Taunts the foe into only using attack moves. | Dark | Stat | — | 100 | 20 |
| 1 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 1 | Torment Torments the foe and stops successive use of a move. | Dark | Stat | — | 100 | 15 |
| 8 | Life Dew Scatters water to restore the HP of itself and allies. | Water | Stat | — | — | 10 |
| 16 | Giga Drain An attack that steals half the damage inflicted. | Grass | Spec | 75 | 100 | 10 |
| 24 | Psyshock Attacks with a psychic wave that does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 32 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 40 | Aromatherapy Heals all status problems with a soothing scent. | Grass | Stat | — | — | 5 |
| 48 | Energy Ball Draws power from nature to attack. May lower Sp. Def. | Grass | Spec | 90 | 100 | 10 |
| 56 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 64 | Leech Seed Plants a seed on the foe to steal HP on every turn. | Grass | Stat | — | 90 | 10 |
| 72 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 80 | Solar Beam Absorbs light in one turn, then attacks next turn. | Grass | Spec | 120 | 100 | 10 |
| 88 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Calyrex (Ice Rider)
Not found in the wild — evolve or trade for it.