Deoxys in Rising Ruby & Sinking Sapphire
#386 · Psychic · Sky Pillar
Psychic
Abilities
Pressure
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Attack Forme
- Defense Forme
- Speed Forme
Where to find Deoxys
Not found in the wild — Sky Pillar.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 7 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 13 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 19 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 25 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 31 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 37 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 43 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 49 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 55 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 61 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 67 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 73 | Hyper Beam User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 7 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 13 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 19 | Taunt For the next few turns, the target can only use damaging moves. | Dark | Stat | — | 100 | 20 |
| 25 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 31 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 37 | Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 43 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 49 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 55 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 61 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
| 67 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 73 | Hyper Beam User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 7 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 13 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 19 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 25 | Spikes Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Stat | — | — | 20 |
| 31 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 37 | Snatch Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 43 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 49 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 55 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 55 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 61 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 67 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 73 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | — | 100 | 20 |
| 73 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 90 | 20 |
| 7 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 13 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 19 | Knock Off Target drops its held item. | Dark | Phys | 65 | 100 | 20 |
| 25 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 31 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 37 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 43 | Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Stat | — | 100 | 10 |
| 49 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 55 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 61 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 67 | Psycho Boost Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 73 | Extreme Speed Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (53)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Pacifidlog Town | Psychic | 80 |
| TM04 | Calm Mind Beat Tate & Liza | Psychic | — |
| TM06 | Toxic Fiery Path (needs Strength) | Poison | — |
| TM10 | Hidden Power Fortree City | Normal | 60 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM12 | Taunt Trick House (Route 110) | Dark | — |
| TM13 | Ice Beam Sea Mauville | Ice | 90 |
| TM15 | Hyper Beam Lilycove Dept. Store, ¥50,000 | Normal | 150 |
| TM16 | Light Screen Lilycove Dept. Store, ¥10,000 | Psychic | — |
| TM17 | Protect Lilycove Dept. Store, ¥10,000 | Normal | — |
| TM18 | Rain Dance Sea Mauville | Water | — |
| TM20 | Safeguard Lilycove Dept. Store, ¥10,000 | Normal | — |
| TM21 | Frustration Pacifidlog Town | Normal | — |
| TM22 | Solar Beam Safari Zone | Grass | 120 |
| TM24 | Thunderbolt Gift from Wattson (Mauville, later) | Electric | 90 |
| TM25 | Thunder Lilycove Dept. Store, ¥30,000 | Electric | 110 |
| TM27 | Return Pacifidlog Town | Normal | — |
| TM29 | Psychic Ever Grande City | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre | Ghost | 80 |
| TM31 | Brick Break Sootopolis City | Fighting | 75 |
| TM32 | Double Team Route 113 | Normal | — |
| TM33 | Reflect Lilycove Dept. Store, ¥10,000 | Psychic | — |
| TM39 | Rock Tomb Beat Roxanne | Rock | 60 |
| TM40 | Aerial Ace Mauville City Poké Mart, ¥10,000 | Flying | 60 |
| TM41 | Torment Slateport City | Dark | — |
| TM42 | Facade Mauville City Poké Mart, ¥10,000 | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM47 | Low Sweep Mauville City Poké Mart, ¥10,000 | Fighting | 65 |
| TM48 | Round Mauville City | Normal | 60 |
| TM52 | Focus Blast Lilycove Dept. Store, ¥30,000 | Fighting | 120 |
| TM53 | Energy Ball Safari Zone | Grass | 90 |
| TM56 | Fling Pacifidlog Town | Dark | — |
| TM57 | Charge Beam Mauville City Poké Mart, ¥10,000 | Electric | 50 |
| TM68 | Giga Impact Lilycove Dept. Store, ¥50,000 | Normal | 150 |
| TM70 | Flash Granite Cave | Normal | — |
| TM73 | Thunder Wave Slateport City Poké Mart, ¥5,000 | Electric | — |
| TM77 | Psych Up Route 133 | Normal | — |
| TM80 | Rock Slide Route 134 | Rock | 75 |
| TM84 | Poison Jab Mirage Mountain (needs Soaring) or Lilycove Mart 3F | Poison | 80 |
| TM85 | Dream Eater Safari Zone | Psychic | 100 |
| TM86 | Grass Knot Fortree City | Grass | — |
| TM87 | Swagger Battle Resort | Normal | — |
| TM88 | Sleep Talk Lilycove City | Normal | — |
| TM90 | Substitute Mirage Island (needs Soaring) or Lilycove Mart 3F | Normal | — |
| TM91 | Flash Cannon Mirage Island (needs Soaring) or Lilycove Mart 3F | Steel | 80 |
| TM92 | Trick Room Trick House (Route 110) | Psychic | — |
| TM94 | Secret Power Route 111 | Normal | 70 |
| TM97 | Dark Pulse Team Aqua Hideout | Dark | 80 |
| TM98 | Power-Up Punch Mauville City Poké Mart, ¥10,000 | Fighting | 40 |
| TM100 | Confide Slateport City Poké Mart, ¥5,000 | Normal | — |
| HM01 | Cut Rustboro City (use after Stone Badge) | Grass | 70 |
| HM04 | Strength Route 112 (use after Heat Badge) | Normal | 100 |
| HM06 | Rock Smash Mauville City (use after Dynamo Badge) | Fighting | 65 |