Deoxys (Speed) in Pokémon Renegade Platinum
#386 · Psychic · Veilstone City — legendary encounter, Lv. 70
Psychic
Abilities
Pressure
Base stats
Where to find Deoxys (Speed)
Not found in the wild — Veilstone City — legendary encounter, Lv. 70.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer Normal Forme Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Normal Forme Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 6 | Night Shade Normal Forme Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Teleport Normal Forme Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 14 | Knock Off Normal Forme Target drops its held item. | Dark | Phys | 20 | 100 | 20 |
| 18 | Pursuit Normal Forme Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 22 | Psychic Normal Forme Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Snatch Normal Forme Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 30 | Psycho Shift Normal Forme Transfers the user’s major status effect to the target. | Psychic | Stat | — | 90 | 10 |
| 34 | Zen Headbutt Normal Forme Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 38 | Cosmic Power Normal Forme Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 42 | Recover Normal Forme Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 46 | Psycho Boost Normal Forme Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Hyper Beam Normal Forme User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 1 | Leer Attack Forme Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Attack Forme Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 6 | Night Shade Attack Forme Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Teleport Attack Forme Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 14 | Taunt Attack Forme For the next few turns, the target can only use damaging moves. | Dark | Stat | — | 100 | 20 |
| 18 | Pursuit Attack Forme Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 22 | Psychic Attack Forme Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Superpower Attack Forme Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 30 | Psycho Shift Attack Forme Transfers the user’s major status effect to the target. | Psychic | Stat | — | 90 | 10 |
| 34 | Zen Headbutt Attack Forme Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 38 | Cosmic Power Attack Forme Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 42 | Zap Cannon Attack Forme Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
| 46 | Psycho Boost Attack Forme Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Hyper Beam Attack Forme User foregoes its next turn to recharge. | Normal | Spec | 150 | 90 | 5 |
| 1 | Leer Defense Forme Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Defense Forme Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 6 | Night Shade Defense Forme Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Teleport Defense Forme Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 14 | Knock Off Defense Forme Target drops its held item. | Dark | Phys | 20 | 100 | 20 |
| 18 | Spikes Defense Forme Scatters Spikes, hurting opposing Pokémon that switch in. | Ground | Stat | — | — | 20 |
| 22 | Psychic Defense Forme Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Snatch Defense Forme Steals the target’s move, if it’s self-targeted. | Dark | Stat | — | — | 10 |
| 30 | Psycho Shift Defense Forme Transfers the user’s major status effect to the target. | Psychic | Stat | — | 90 | 10 |
| 34 | Zen Headbutt Defense Forme Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 38 | Iron Defense Defense Forme Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 38 | Amnesia Defense Forme Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 42 | Recover Defense Forme Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 46 | Psycho Boost Defense Forme Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Counter Defense Forme Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | — | 100 | 20 |
| 50 | Mirror Coat Defense Forme Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
| 1 | Leer Speed Forme Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Wrap Speed Forme Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 6 | Night Shade Speed Forme Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 10 | Double Team Speed Forme Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 14 | Knock Off Speed Forme Target drops its held item. | Dark | Phys | 20 | 100 | 20 |
| 18 | Pursuit Speed Forme Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 22 | Psychic Speed Forme Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 26 | Swift Speed Forme Never misses. | Normal | Spec | 60 | — | 20 |
| 30 | Psycho Shift Speed Forme Transfers the user’s major status effect to the target. | Psychic | Stat | — | 90 | 10 |
| 34 | Zen Headbutt Speed Forme Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 38 | Agility Speed Forme Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 42 | Recover Speed Forme Heals the user by half its max HP. | Normal | Stat | — | — | 5 |
| 46 | Psycho Boost Speed Forme Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
| 50 | Extreme Speed Speed Forme Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 100 | 5 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (58)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Oreburgh Gate — Item on ground | Fighting | 150 |
| TM03 | Water Pulse Route 218 — Item on ground (moved from where the original game put it) | Water | 60 |
| TM04 | Calm Mind Solaceon Ruins — Item on ground (moved from where the original game put it) | Psychic | — |
| TM06 | Toxic Route 212 (South) — Item on ground | Poison | — |
| TM10 | Hidden Power Jubilife City — Gift from NPC (moved from where the original game put it) | Normal | 1 |
| TM11 | Sunny Day Route 212 (North) — Item on ground | Fire | — |
| TM12 | Taunt Route 211 (West) — Item on ground | Dark | — |
| TM13 | Ice Beam Route 216 — Gift from NPC (moved from where the original game put it) | Ice | 95 |
| TM15 | Hyper Beam Sunyshore City — Gift from NPC (moved from where the original game put it) | Normal | 150 |
| TM16 | Light Screen Eterna Galactic Building — Item on ground (moved from where the original game put it) | Psychic | — |
| TM17 | Protect Great Marsh — Gift from NPC (moved from where the original game put it) | Normal | — |
| TM18 | Rain Dance Route 223 — Item on ground | Water | — |
| TM20 | Safeguard Route 212 (North) — Item on ground (moved from where the original game put it) | Normal | — |
| TM21 | Frustration Galactic HQ — Item on ground | Normal | — |
| TM22 | Solar Beam Route 210 — Item on ground (moved from where the original game put it) | Grass | 120 |
| TM24 | Thunderbolt Valley Windworks — Item on ground | Electric | 95 |
| TM25 | Thunder Lake Valor — Item on ground | Electric | 120 |
| TM27 | Return Eterna Forest — Gift from Cheryl (moved from where the original game put it) | Normal | — |
| TM29 | Psychic Solaceon Town — Gift from Lucian (moved from where the original game put it) | Psychic | 90 |
| TM30 | Shadow Ball Hearthome City — Gift from Fantina (moved from where the original game put it) | Ghost | 80 |
| TM31 | Brick Break Oreburgh Gate — Item on ground | Fighting | 75 |
| TM32 | Double Team Wayward Cave — Item on ground | Normal | — |
| TM33 | Reflect Eterna Galactic Building — Item on ground (moved from where the original game put it) | Psychic | — |
| TM34 | Shock Wave Valley Windworks — Item on ground (moved from where the original game put it) | Electric | 60 |
| TM39 | Rock Tomb Ravaged Path — Item on ground | Rock | 50 |
| TM40 | Aerial Ace Floaroma Town — Gift from NPC (moved from where the original game put it) | Flying | 60 |
| TM41 | Torment Route 213 — Item on ground (moved from where the original game put it) | Dark | — |
| TM42 | Facade Jubilife City — Gift from NPC (moved from where the original game put it) | Normal | 70 |
| TM43 | Secret Power Amity Square — Item on ground | Normal | 70 |
| TM44 | Rest Hearthome City — Gift from NPC (moved from where the original game put it) | Psychic | — |
| TM48 | Skill Swap Canalave City — Gift from NPC | Psychic | — |
| TM49 | Snatch Galactic Warehouse — Item on ground | Dark | — |
| TM52 | Focus Blast Route 217 — Gift from Maylene (moved from where the original game put it) | Fighting | 120 |
| TM53 | Energy Ball Valor Lakefront — Item on ground (moved from where the original game put it) | Grass | 80 |
| TM56 | Fling Route 222 — Item on ground | Dark | — |
| TM57 | Wild Charge Sunyshore Gym — Gift from Volkner | Electric | 100 |
| TM58 | Endure Route 203 — Item on ground (moved from where the original game put it) | Normal | — |
| TM60 | Drain Punch Veilstone Gym — Gift from Maylene | Fighting | 60 |
| TM67 | Recycle Eterna City — Gift from NPC | Normal | — |
| TM68 | Giga Impact Victory Road — Item on ground (moved from where the original game put it) | Normal | 150 |
| TM70 | Flash Oreburgh Gate — Item on ground | Normal | — |
| TM72 | Avalanche Snowpoint City — Gift from Candice | Ice | 60 |
| TM73 | Thunder Wave Eterna Galactic Bldg — Item on ground (moved from where the original game put it) | Electric | — |
| TM76 | Stealth Rock Oreburgh Gym — Gift from Roark | Rock | — |
| TM77 | Psych Up Route 211 — Gift from NPC | Normal | — |
| TM80 | Rock Slide Eterna City — Gift from NPC (moved from where the original game put it) | Rock | 75 |
| TM82 | Sleep Talk Eterna Forest Outside — Item on ground | Normal | — |
| TM83 | Hyper Voice Route 215 — Item on ground (moved from where the original game put it) | Normal | 90 |
| TM84 | Poison Jab Route 212 (South) — Item on ground | Poison | 80 |
| TM85 | Dazzling Gleam Wayward Cave — Gift from Mira (moved from where the original game put it) | Fairy | 80 |
| TM86 | Grass Knot Eterna Gym — Gift from Gardenia | Grass | — |
| TM87 | Swagger Pokémon Mansion — Gift from NPC | Normal | — |
| TM90 | Substitute Old Chateau — Item on ground | Normal | — |
| TM91 | Flash Cannon Canalave Gym — Gift from Byron | Steel | 80 |
| TM92 | Trick Room Route 213 — Gift from NPC | Psychic | — |
| HM01 | Cut Eterna City — Gift from Cynthia | Grass | 60 |
| HM04 | Strength Iron Island — Gift from Riley | Normal | 100 |
| HM06 | Rock Smash Oreburgh Gate — Gift from NPC | Fighting | 60 |