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Renegade Platinum Guide

Every one of the 493 Pokémon catchable in Sinnoh, Ultra Sun and Ultra Moon stats and types, the Fairy type, and trainers rebuilt from the ground up.

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Author
Drayano
Base game
Pokémon Platinum
System
Nintendo DS
Version
1.3.0
Region
Sinnoh
Difficulty
Hard

Search a route to see what's in the grass, water and hordes, or search a Pokémon to see where it lives. Click any Pokémon for its full moveset, TMs and stats.

About Renegade Platinum

Drayano's overhaul of Pokémon Platinum. All 493 Pokémon can be caught in Sinnoh before the Elite Four, base stats, types, abilities and move data are updated to Ultra Sun and Ultra Moon values, and the Fairy type is added to the Gen IV engine in place of the unused ??? type. Every trainer in the game has a rebuilt team with held items, sensible abilities and four-move sets, gym leaders and the Elite Four field six Pokémon, and the Elite Four pick at random from four different teams on the first run. Level-up movepools are rewritten for every species, trade evolutions become item or level evolutions, all TMs are reusable with 99 uses, and every legendary — including the Johto and Hoenn ones — has a quest somewhere in Sinnoh. The hack ships as one patch with a separate optional Classic patch that keeps official types, stats and abilities.

What's changed

  • All 493 Pokémon catchable in Sinnoh before the Elite Four
  • Base stats, types, abilities and move data updated to Ultra Sun and Ultra Moon
  • The Fairy type added in place of the unused ??? type
  • Level-up movepools rewritten for every species, with tutor and egg moves folded in
  • Every trainer rebuilt: held items, abilities, natures and full four-move sets
  • Gym leaders and the Elite Four carry six Pokémon; the Elite Four have four possible teams each
  • Trade evolutions changed to item or level evolutions
  • Eleven forgotten moves replaced with modern ones (Scald, Moonblast, Play Rough, Hurricane…)
  • TMs are unlimited use and cost nothing; an NPC at the League restocks all of them
  • Every legendary obtainable, including the Kanto, Johto and Hoenn ones
  • Shiny rate raised to 1/512 by default, with an optional patch to put it back

What this guide covers

Every guide here is built from the hack's own documentation. Where a hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the hack
Encounter ratesFrom the hack
Wild levelsFrom the hack
Stats, abilities and movesetsFrom the hack
TM and HM compatibilityFrom the hackCompatibility is Platinum's own slot table plus every 'now compatible with' line in the documentation. Six TMs were replaced with different moves in this hack, so their compatibility lists are the closest the documents allow.
Where TMs are foundFrom the hack
Trainer and boss teamsFrom the hack

Credits

  • Hack, balancing and documentation: Drayano
  • Renegade Platinum logo: kojiyomi
  • Accurate Pokédex encounter locations: Mikelan98
  • Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.

Reading the tables

RatesPercentages are the hack's own encounter rates; * marks anything at 5% or less.

TimeMorning, Day and Night are separate tables in Gen IV — the game clock decides which one you get.

RodsFishing levels are fixed in this hack: Old Rod 10, Good Rod 25, Super Rod 50.

VersionsThe Complete version is what you get from the base patch. Switching to Classic here shows the official Ultra Sun / Ultra Moon stats, types and abilities where the two differ.

MachinesTM compatibility is the base game's slot compatibility plus every addition the hack's documentation lists. Six TMs were given new moves (Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam, Hurricane), so treat those rows as a guide rather than gospel.

TrainersRosters marked as rematches are the Vs. Seeker teams a trainer switches to once you have the badges listed. In the first Elite Four run each member picks one of four teams at random.

EventsGift, static and legendary encounters come from the hack's Special Events document; most legendaries need a quest after the credits, so read that document for the steps.

AbilitiesAn asterisk next to a trainer's Pokémon marks an ability it cannot normally have, its set nature, or a slot that only appears on one of that trainer's teams.