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Furfrou
#676 · Recordkeepers · unchanged from the official games

Furfrou

NormalFur Coat

Level-up moves 6

LvMoveTypeCatPowAccPP
100Charm Phases 1–2 rotation
Charms the foe and sharply reduces its Attack.
FairyStat10020
100Toxic Phases 1–2 rotation
Poisons the foe with an intensifying toxin.
PoisonStat10010
100Snarl Phases 1–2 rotation
Yells and rants at the foe lowering its Sp. Atk.
DarkSpec5510015
100Cotton Guard Phases 1–2 rotation
Wraps its body in cotton. Drastically raises Defense.
GrassStat10
100Endeavor Phases 1–2 rotation
Cuts foe's HP to equal user's HP.
NormalPhys11005
100Headbutt Phases 1–2 rotation
A ramming attack that may cause flinching.
NormalPhys7010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Furfrou

AreaMethodLevel
Minibosses — every affinityMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Fur Coat: Raises Defense.
  • Innates switch on as your boss count grows: Scrappy (Hits Ghost-type Pokémon.) — from your 2nd boss win; Normalize (Moves become Normal-type.) — from your 4th; Good as Gold (Avoids status moves.) — from your 6th.
  • Reward for beating it: the move Charm+ (Charms the foe and sharply reduces its Attack.).