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Makuhita

Makuhita in Pokémon Radical Red

#296 · Fighting · see locations below

Fighting

Abilities

Thick Fat, Guts, Sheer Force (hidden)

Base stats

HP72
Attack60
Defense30
Sp. Attack20
Sp. Defense30
Speed25
Total237

Other changes in this hack

  • Egg moves: Feint Attack, Detect, Foresight, Helping Hand, Cross Chop, Revenge, Dynamic Punch, Counter, Wake-Up Slap, Bullet Punch, Feint, Wide Guard, Focus Punch, Chip Away
  • Move tutors: Close Combat, Dragon Claw, Seed Bomb, Heat Wave, Hidden Power, Thunder, Aura Sphere, Energy Ball, Air Slash, Rising Voltage, Shadow Claw, Knock Off, Volt Switch, Cosmic Power, Bulldoze, Dual Wingbeat, Cut, Strength
  • Wild held items: Black Belt
  • Evolves into Hariyama at Level 24

Where to find Makuhita

AreaMethodLevel
Mt. Moon 1FGrass (Day)12-14

Level-up moves

LvMoveTypeCatPowAccPP
1Focus Energy
The user takes a deep breath and focuses to raise its critical-hit ratio.
NormalStat30
1Tackle
A physical attack in which the user charges, full body, into the foe.
NormalPhys4010035
7Arm Thrust
A quick flurry of straight-arm punches that hit two to five times.
FightingPhys2510020
10Fake Out
An attack that hits first and causes flinching. Usable only on 1st turn.
NormalPhys401005
13Force Palm
The foe is attacked with a shock wave that may also leave it paralyzed.
FightingPhys6010010
16Whirlwind
The foe is made to switch out with an ally. In the wild, the battle ends.
NormalStat5
19Knock Off
If foe has a held item, it's knocked off and is dealt extra damage.
DarkPhys6510020
22Vital Throw
Makes the user attack after the foe. In return, it will not miss.
FightingPhys7010
25Belly Drum
The user maximizes its Attack stat at the cost of half its full HP.
NormalStat10
28Smelling Salts
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
FightingPhys7010010
31Seismic Toss
A gravity-fed throw that causes damage matching the user's level.
FightingPhys110020
34Wake-Up Slap
Does double damage to a sleeping foe. It also wakes the foe up, however.
FightingPhys7010010
37Endure
The user endures any hit with 1 HP left. It may fail if used in succession.
NormalStat10
40Close Combat
The foe is fought up close. This cuts the user's Defense and Sp. Def.
FightingPhys1201005
43Reversal
An all-out attack that becomes more powerful the less HP the user has.
FightingPhys110015
46Heavy Slam
The user slams into the target. The greater the weight difference, the greater the damage.
SteelPhys110010

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (28)

#Move · where to get itTypePow
TM01Close Combat
Cerulean Cave 2F
Fighting120
TM06Toxic
Celadon City Game Corner Exchange — for sale
Poison
TM10Hidden Power
Silph Co. 1F
Normal60
TM17Protect
Celadon City Game Corner Exchange — for sale
Normal
TM26Earthquake
Saffron City Gian's House 1F
Ground100
TM27Return
Route 12 Gatehouse 2F
Normal1
TM28Dig
Cerulean City
Ground80
TM31Brick Break
S.S. Anne 1F Room 2
Fighting75
TM39Rock Tomb
Pewter City Gym
Rock60
TM40Low Kick
Route 4
Fighting1
TM42Facade
Route 10
Normal70
TM44Rest
Diglett's Cave B1F
Psychic
TM52Focus Blast
Route 20
Fighting120
TM60Drain Punch
Saffron City Fighting Dojo
Fighting75
TM75Knock Off
Celadon City Game Corner Exchange — for sale
Dark65
TM77Thunder Punch
Route 24
Electric75
TM78Low Sweep
Mt. Moon B2F
Fighting60
TM80Rock Slide
Rock Tunnel B1F
Rock75
TM82Sleep Talk
Celadon City Game Corner Exchange — for sale
Normal
TM84Poison Jab
Celadon City Game Corner Exchange — for sale
Poison80
TM96Bulldoze
Route 5
Ground60
TM98Fire Punch
Route 11
Fire75
TM101Ice Punch
Route 9
Ice75
TM109Superpower
Power Plant
Fighting120
TM111Vacuum Wave
Cerulean City Poke Mart — for sale
Fighting40
HM03Surf
Safari Zone Secret House
Water90
HM04Strength
Fuchsia City Warden's House
Normal80
HM06Rock Smash
Fuchsia City
Fighting60

Open in the interactive guide