What Pokemon Modern Emerald changes
How the game plays differently from Pokémon Emerald, then what it does to the Pokémon.
How the game plays
Modern Emerald is resetes12's decomp rebuild of Pokemon Emerald, and by the numbers it stays remarkably close to the original: the same routes numbered 101-134, the same eight Gym Leaders and Elite Four, the same trainer classes, in the same places. What it changes is everything about how the game plays and what you can catch. A start-of-game menu turns on modern battle mechanics (the physical/special split, Fairy typing, double-speed battles), an expanded roster of 423 Pokemon including official Gen IV species newly obtainable in Hoenn, a real day/night cycle with night-exclusive wild spawns, following Pokemon, and separate Easy/Normal/Hard difficulty settings that nudge wild and trainer levels by a small badge-gated amount. A handful of new legendary encounters — three more Regis, and Kanto's starter fossils — are tucked into existing routes and caves rather than new areas.
The main changes
- 423 obtainable Pokemon: the original 386 plus 37 official Gen IV species and 3 from later generations, newly available in Hoenn
- A real day/night cycle — night-exclusive and higher-rate wild spawns under the Modern Spawns option, on top of the vanilla-style tables
- Optional modern mechanics: physical/special split, Fairy typing, double-speed and faster-paced battles, Gen VI EXP Share
- Optional Better Stats / Modern Typings / Legendary Abilities toggles rebalance about a fifth of the roster; all off by default (see notes.stat_toggles)
- Following Pokemon, with an option for oversized followers
- Easy / Normal / Hard difficulty, each nudging wild and trainer levels by a small badge-gated amount (see notes.difficulty)
- A modernised Battle Frontier, Battle Tents and Trainer Hill
- Two new evolution methods (morning-only, gender-locked) alongside the vanilla evolution set
- A large randomizer and Nuzlocke option set, off by default
How the Pokémon change
The game leaves the official base stats, types and abilities alone. What it changes is elsewhere: movesets, encounters and trainer teams.