Slowbro in Pokémon Infinite Fusion
#080 · Water / Psychic · see locations below
WaterPsychic
Abilities
Oblivious, Own Tempo, Regenerator (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Slowbro
| Area | Method | Level | |
|---|---|---|---|
| Safari Zone Area 1 | Surf (Classic) | 20-40 | 5% rare |
| Safari Zone Area 2 | Surf (Classic) | 20-40 | 5% rare |
| Safari Zone Area 3 | Surf (Classic) | 20-40 | 5% rare |
| Safari Zone Area 4 | Surf (Classic) | 20-40 | 5% rare |
| Safari Zone Area 5 | Surf (Classic) | 20-40 | 5% rare |
| Seafoam Islands B4 | Cave (Classic) | 30-37 | 5% rare |
| Cerulean Cave (area 2) | Surf (Classic) | 30-55 | |
| Cerulean Cave (area 2) | Super Rod (Classic) | 30-60 | |
| Tohjo Falls | Cave (Classic) | 30-38 | |
| Treasure Beach | Grass (Classic) | 20-30 | 5% rare |
| Bond Bridge | Grass (Classic) | 45-55 | 5% rare |
| Slowpoke Well | Cave (Classic) | 40-48 | |
| Slowpoke Well | Cave (Remix) | 40-50 | |
| Slowpoke Well | Good Rod (Classic) | 20 | |
| Slowpoke Well | Good Rod (Remix) | 20 | 5% rare |
| Slowpoke Well | Super Rod | 40 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Curse A move that works differently for the Ghost type than for all the other types. | Ghost | Stat | — | — | 10 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 1 | Heal Pulse The user emits a healing pulse which restores the target's HP by up to half of its max HP. | Psychic | Stat | — | — | 10 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Withdraw The user withdraws its body into its hard shell, raising its Defense stat. | Water | Stat | — | — | 40 |
| 1 | Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Normal | Stat | — | — | 10 |
| 5 | Growl The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 9 | Water Gun The target is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 14 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 19 | Disable For four turns, this move prevents the target from using the move it last used. | Normal | Stat | — | 100 | 20 |
| 23 | Headbutt The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 28 | Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. | Water | Spec | 60 | 100 | 20 |
| 32 | Zen Headbutt The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 36 | Slack Off The user slacks off, restoring its own HP by up to half of its maximum HP. | Normal | Stat | — | — | 10 |
| 43 | Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | Psychic | Stat | — | — | 20 |
| 49 | Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 55 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Water | Stat | — | — | 5 |
| 62 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | Normal | Stat | — | — | 10 |
| 68 | Heal Pulse The user emits a healing pulse which restores the target's HP by up to half of its max HP. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (53)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Saffron City Gym (given) | Psychic | 80 |
| TM04 | Calm Mind Cerulean Cave (area 2) (on the ground) | Psychic | — |
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM07 | Hail Seafoam Islands B3 (on the ground) | Ice | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM13 | Ice Beam Team Rocket Hideout (area 4) (given) · Game Corner (given) | Ice | 90 |
| TM14 | Blizzard Pokémon Mansion (area 4) (on the ground) | Ice | 110 |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM19 | Telekinesis Route 24 (on the ground) | Psychic | — |
| TM20 | Safeguard Cerulean Cave (on the ground) | Normal | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM26 | Earthquake Viridian City Gym (given) | Ground | 100 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM28 | Dig Not placed in the map data — bought, or given by an event this guide can't read | Ground | 80 |
| TM29 | Psychic Saffron City (area 4) (given) | Psychic | 90 |
| TM30 | Shadow Ball Route 27 (on the ground) | Ghost | 80 |
| TM31 | Brick Break SS.Anne (on the ground) | Fighting | 75 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM35 | Flamethrower Team Rocket Hideout (area 4) (given) · Game Corner (given) | Fire | 90 |
| TM38 | Fire Blast Cinnabar Island Gym (given) | Fire | 110 |
| TM40 | Aerial Ace Cerulean City (area 2) (given) | Flying | 60 |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM49 | Echoed Voice Route 7 (given) | Normal | 40 |
| TM52 | Focus Blast Victory Road (on the ground) | Fighting | 120 |
| TM55 | Water Pulse Cerulean City Gym (given) | Water | 60 |
| TM56 | Fling Not placed in the map data — bought, or given by an event this guide can't read | Dark | 1 |
| TM59 | Incinerate Not placed in the map data — bought, or given by an event this guide can't read | Fire | 60 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM77 | Psych Up Slowpoke Well (given) | Normal | — |
| TM78 | Bulldoze Route 17 (given) | Ground | 60 |
| TM85 | Dream Eater Berry Forest (area 2) (on the ground) | Psychic | 100 |
| TM86 | Grass Knot Kindle Road (on the ground) | Grass | 1 |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM92 | Trick Room new 5F (on the ground) | Psychic | — |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| TM104 | Recover Cinnabar Hotel (given) | Normal | — |
| TM112 | Focus Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 150 |
| TM121 | Scald Ember Spa (on the ground) | Water | 80 |
| HM03 | Surf Safari Zone Area 4 (area 2) (given) · Pinkan Hollow (on the ground) | Water | 90 |
| HM04 | Strength Route 12 (given) · Fuchsia City (area 2) (given) · Pinkan Forest (on the ground) | Normal | 80 |
| HM06 | Dive Azalea Town (area 3) (given) | Water | 80 |
| HM07 | Teleport Vermillion City (given) | Psychic | — |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |