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Necrozma (Ultra)

Necrozma (Ultra) in Pokémon Infinite Fusion

#800 · Psychic / Dragon · see locations below

PsychicDragon

Abilities

Neuroforce

Base stats

HP97
Attack167
Defense97
Sp. Attack167
Sp. Defense97
Speed129
Total754

Compared with the official games

Against the base species it is built from:

  • Stats Attack 107 → 167, Defense 101 → 97, Sp. Atk 127 → 167, Sp. Def 89 → 97, Speed 79 → 129 (total 600 → 754)
  • Type Psychic → Psychic / Dragon
  • Abilities gains Neuroforce and loses Prism Armor

Where to find Necrozma (Ultra)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Charge Beam
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
ElectricSpec509010
1Confusion
The target is hit by a weak telekinetic force. It may also leave the target confused.
PsychicSpec5010025
1Metal Claw
The target is raked with steel claws. It may also raise the user's Attack stat.
SteelPhys509535
1Mirror Shot
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
SteelSpec658510
1Moonlight
The user restores its own HP. The amount of HP regained varies with the weather.
FairyStat5
1Morning Sun
The user restores its own HP. The amount of HP regained varies with the weather.
NormalStat5
7Slash
The target is attacked with a slash of claws or blades. Critical hits land more easily.
NormalPhys7010020
13Stored Power
The user attacks with stored power. The more the user's stats are raised, the greater the damage.
PsychicSpec2010010
19Rock Blast
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
RockPhys259010
23Night Slash
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
DarkPhys7010015
31Gravity
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
PsychicStat5
37Psycho Cut
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PsychicPhys7010020
43Power Gem
The user attacks with a ray of light that sparkles as if it were made of gemstones.
RockSpec8010020
47Autotomize
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
SteelStat15
50Photon Geyser
The user attacks with a pillar of light. This move uses the higher of the user's Attack or Sp. Atk stat.
PsychicSpec1001005
53Stealth Rock
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
RockStat20
59Iron Defense
The user hardens its body's surface like iron, sharply raising its Defense stat.
SteelStat15
67Wring Out
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
NormalSpec11005
73Prismatic Laser
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
PsychicSpec16010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (44)

#Move · where to get itTypePow
TM03Psyshock
Saffron City Gym (given)
Psychic80
TM04Calm Mind
Cerulean Cave (area 2) (on the ground)
Psychic
TM06Toxic
Fuchsia City Gym (given)
Poison
TM10Hidden Power
Route 24 (on the ground)
Normal60
TM15Hyper Beam
Game Corner (given)
Normal150
TM16Light Screen
Brine Road (on the ground)
Psychic
TM17Protect
Route 34 (on the ground)
Normal
TM19Telekinesis
Route 24 (on the ground)
Psychic
TM21Frustration
Pewter Hotel (given)
Normal1
TM22Solar Beam
Celadon City Gym (given)
Grass120
TM26Earthquake
Viridian City Gym (given)
Ground100
TM27Return
Route 15 (on the ground) · Goldenrod City (on the ground)
Normal1
TM29Psychic
Saffron City (area 4) (given)
Psychic90
TM31Brick Break
SS.Anne (on the ground)
Fighting75
TM32Double Team
Safari Zone Area 5 (on the ground)
Normal
TM33Reflect
Power Plant (area 2) (on the ground)
Psychic
TM39Rock Tomb
Pewter City Gym (given)
Rock60
TM40Aerial Ace
Cerulean City (area 2) (given)
Flying60
TM42Facade
Not placed in the map data — bought, or given by an event this guide can't read
Normal70
TM44Rest
Route 13 (on the ground)
Psychic
TM46Thief
Mt. Moon B2F (on the ground)
Dark60
TM48Round
Not placed in the map data — bought, or given by an event this guide can't read
Normal60
TM51Ally Switch
Route 9 (area 2) (on the ground)
Psychic
TM56Fling
Not placed in the map data — bought, or given by an event this guide can't read
Dark1
TM57Charge Beam
Power Plant (on the ground)
Electric50
TM63Embargo
Saffron City (on the ground)
Dark
TM65Shadow Claw
Safari Zone Area 5 (area 2) (on the ground)
Ghost70
TM68Giga Impact
Celadon Sewers (area 3) (on the ground)
Normal150
TM69Rock Polish
Not placed in the map data — bought, or given by an event this guide can't read
Rock
TM71Stone Edge
Victory Road (area 2) (on the ground)
Rock100
TM73Thunder Wave
Vermillion City Gym (given)
Electric
TM74Gyro Ball
Victory Road (area 3) (on the ground)
Steel1
TM75Swords Dance
Victory Road (area 2) (on the ground)
Normal
TM78Bulldoze
Route 17 (given)
Ground60
TM80Rock Slide
Rock Tunnel (on the ground) · Boon Island (on the ground)
Rock75
TM81X-Scissor
Celadon City (on the ground)
Bug80
TM87Swagger
Nicknaming Club (given)
Normal
TM88Sleep Talk
Route 35 (on the ground)
Normal
TM90Substitute
Celadon City (given)
Normal
TM91Flash Cannon
Route 23 (on the ground)
Steel80
TM92Trick Room
new 5F (on the ground)
Psychic
TM109Brutal Swing
Not placed in the map data — bought, or given by an event this guide can't read
Dark60
TM116Shock Wave
Not placed in the map data — bought, or given by an event this guide can't read
Electric60
TM117Smart Strike
Not placed in the map data — bought, or given by an event this guide can't read
Steel70

Open in the interactive guide