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Dragonair

Dragonair in Pokémon Infinite Fusion

#148 · Dragon · see locations below

Dragon

Abilities

Shed Skin, Marvel Scale (hidden)

Base stats

HP61
Attack84
Defense65
Sp. Attack70
Sp. Defense70
Speed70
Total420

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Evolves into: Dragonite (Level 55)

Where to find Dragonair

AreaMethodLevel
Flooded CaveSurf (Classic)20-305% rare
Flooded CaveSurf (Remix)20-305% rare
Flooded CaveSuper Rod (Classic)505% rare
Flooded CaveSuper Rod (Remix)20-555% rare
Safari Zone Area 1Super Rod (Classic)15-355% rare
Safari Zone Area 1Super Rod (Remix)15-455% rare
Safari Zone Area 2Super Rod (Classic)15-355% rare
Safari Zone Area 2Super Rod (Remix)15-455% rare
Safari Zone Area 3Super Rod (Classic)15-355% rare
Safari Zone Area 3Super Rod (Remix)15-455% rare
Safari Zone Area 4Super Rod (Remix)15-455% rare
Safari Zone Area 5Super Rod (Classic)15-355% rare
Safari Zone Area 5Super Rod (Remix)15-455% rare
Victory RoadCave (Remix)32-505% rare
Victory Road (area 2)Cave (Remix)32-505% rare
Victory Road (area 3)Cave (Remix)32-505% rare
Dragon's DenSuper Rod (Classic)20-805% rare
Dragon's DenSuper Rod (Remix)20-805% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Leer
The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced.
NormalStat10030
1Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
ElectricStat9020
1Twister
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
DragonSpec4010020
1Wrap
A long body or vines are used to wrap and squeeze the target for four to five turns.
NormalPhys159020
5Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
ElectricStat9020
11Twister
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
DragonSpec4010020
15Dragon Rage
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
DragonSpec110010
21Slam
The target is slammed with a long tail, vines, etc., to inflict damage.
NormalPhys807520
25Agility
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
PsychicStat30
33Dragon Tail
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
DragonPhys609010
39Aqua Tail
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
WaterPhys909010
47Dragon Rush
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
DragonPhys1007510
53Safeguard
The user creates a protective field that prevents status problems for five turns.
NormalStat25
61Dragon Dance
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
DragonStat20
67Outrage
The user rampages and attacks for two to three turns. It then becomes confused, however.
DragonPhys12010010
75Hyper Beam
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
NormalSpec150905

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (35)

#Move · where to get itTypePow
TM06Toxic
Fuchsia City Gym (given)
Poison
TM07Hail
Seafoam Islands B3 (on the ground)
Ice
TM10Hidden Power
Route 24 (on the ground)
Normal60
TM11Sunny Day
Cerulean City (given)
Fire
TM13Ice Beam
Team Rocket Hideout (area 4) (given) · Game Corner (given)
Ice90
TM14Blizzard
Pokémon Mansion (area 4) (on the ground)
Ice110
TM15Hyper Beam
Game Corner (given)
Normal150
TM16Light Screen
Brine Road (on the ground)
Psychic
TM17Protect
Route 34 (on the ground)
Normal
TM18Rain Dance
Route 25 (on the ground)
Water
TM20Safeguard
Cerulean Cave (on the ground)
Normal
TM21Frustration
Pewter Hotel (given)
Normal1
TM24Thunderbolt
Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given)
Electric90
TM25Thunder
Power Plant (area 3) (on the ground)
Electric110
TM27Return
Route 15 (on the ground) · Goldenrod City (on the ground)
Normal1
TM32Double Team
Safari Zone Area 5 (on the ground)
Normal
TM35Flamethrower
Team Rocket Hideout (area 4) (given) · Game Corner (given)
Fire90
TM38Fire Blast
Cinnabar Island Gym (given)
Fire110
TM42Facade
Not placed in the map data — bought, or given by an event this guide can't read
Normal70
TM44Rest
Route 13 (on the ground)
Psychic
TM45Attract
Not placed in the map data — bought, or given by an event this guide can't read
Normal
TM48Round
Not placed in the map data — bought, or given by an event this guide can't read
Normal60
TM55Water Pulse
Cerulean City Gym (given)
Water60
TM59Incinerate
Not placed in the map data — bought, or given by an event this guide can't read
Fire60
TM73Thunder Wave
Vermillion City Gym (given)
Electric
TM82Dragon Tail
Victory Road (area 2) (on the ground)
Dragon60
TM87Swagger
Nicknaming Club (given)
Normal
TM88Sleep Talk
Route 35 (on the ground)
Normal
TM90Substitute
Celadon City (given)
Normal
TM101Dragon Dance
Blackthorn City Gym (given)
Dragon
TM105Aqua Jet
Route 23 (on the ground)
Water40
TM109Brutal Swing
Not placed in the map data — bought, or given by an event this guide can't read
Dark60
TM116Shock Wave
Not placed in the map data — bought, or given by an event this guide can't read
Electric60
HM03Surf
Safari Zone Area 4 (area 2) (given) · Pinkan Hollow (on the ground)
Water90
HM05Waterfall
Prof. Elm Lab. (given) · Sprout Tower (on the ground) · Pinkan Hollow (on the ground)
Water80

Open in the interactive guide