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Every item in Pokémon FireRed & LeafGreen+ and where to find it
215 items the game places somewhere, with what each one does and every spot it turns up — including which story checkpoint puts it in reach.
| Item | What it does | Where to find it |
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| Amulet Coin | An item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part. |
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| Antidote | A spray-type medicine. It heals one Pokémon from a poisoning. |
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| Apicot Berry | When held by a Pokémon, it raises the SP. Def stat in a pinch. |
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| Aspear Berry | When held by a Pokémon, it will be used in battle for defrosting. |
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| AuroraTicket | A ticket required to board the ship to Birth Island. It glows beautifully. |
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| Awakening | A spray-type medicine. It awakens a sleeping Pokémon. |
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| Bicycle | A folding bicycle that allows faster movement than the Running Shoes. |
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| Big Mushroom | A large and rare mushroom. It is very popular among certain people. | |
| Big Pearl | A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price. |
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| Bike Voucher | Take this voucher to the Bike Shop in Cerulean City and exchange it for a bicycle. |
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| Black Flute | A black glass flute. When blown, it makes wild Pokémon less likely to appear. |
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| Black Glasses | An item to be held by a Pokémon. A shady-looking pair of glasses that boosts Dark-type moves. |
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| Blue Flute | A blue glass flute that awakens a sleeping Pokémon. |
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| Bright Powder | An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. | |
| Burn Heal | A spray-type medicine. It heals one Pokémon of a burn. |
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| Calcium | A nutritious drink for Pokémon. It raises the base SP. Atk stat of one Pokémon. |
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| Carbos | A nutritious drink for Pokémon. It raises the base Speed stat of one Pokémon. |
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| Card Key | A card-type key that unlocks doors in Silph CO.'s Head Office in Saffron City. |
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| Charcoal | An item to be held by a Pokémon. A combustible fuel that boosts the power of Fire-type moves. |
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| Cheri Berry | When held by a Pokémon, it will be used in battle to heal paralysis. |
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| Chesto Berry | When held by a Pokémon, it will be used in battle to wake up. |
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| Cleanse Tag | An item to be held by a Pokémon. It repels wild Pokémon if the holder is first in the party. | |
| Coin Case | A case for holding Coins obtained at the Game Corner. It holds up to 9,999 Coins. |
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| Dire Hit | Raises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn. |
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| Dive Ball | A somewhat different Ball that works especially well on Pokémon deep in the sea. |
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| Dome Fossil | A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a shell. |
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| Dragon Scale | A thick and tough scale. A Dragon-type Pokémon may be holding it. | |
| Dream Mail | A piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it. |
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| Elixir | Restores the PP of all moves for one Pokémon by 10 points each. |
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| Eon Ticket | The ticket required for sailing on a ferry to a distant southern island. It features a drawing of an island. |
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| Escape Rope | A long, durable rope. Use it to escape instantly from a cave or a dungeon. |
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| Ether | Restores a selected move's PP by 10 points for one Pokémon. |
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| Everstone | An item to be held by a Pokémon. The holding Pokémon is prevented from evolving. |
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| Exp. Share | An item to be held by a Pokémon. The holder gets a share of Exp. points without having to battle. |
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| Fame Checker | A device that enables you to recall what you've heard and seen about famous people. | |
| Fire Stone | A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. |
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| Fresh Water | Water with a high mineral content. It restores the HP of one Pokémon by 50 points. |
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| Full Heal | A spray-type medicine. It heals all the status problems of one Pokémon. |
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| Full Restore | A medicine that fully restores the HP and heals any status problems of one Pokémon. |
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| Ganlon Berry | When held by a Pokémon, it raises the Defense stat in a pinch. |
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| Glitter Mail | A piece of Mail featuring a cute Pikachu print. It is to be held by a Pokémon. | |
| Gold Teeth | A set of false teeth lost by the Safari Zone'S Warden. It makes his smile sparkle. | |
| Good Rod | A new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon. |
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| Great Ball | A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball. |
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| Grepa Berry | Makes a Pokémon friendly but lowers base SP. Def. |
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| Guard Spec. | An item that prevents stat reduction among party Pokémon for five turns after use. |
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| HM01 teaches Cut | Attacks the foe with sharp blades or claws. It can also cut down thin trees and grass outside of battle. |
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| HM02 teaches Fly | The user flies up on the first turn, then attacks next turn. It can be used to fly to any known town. |
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| HM03 teaches Surf | Creates a huge wave, then crashes it down on the foe. It can be used for traveling on water. |
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| HM04 teaches Strength | The user builds enormous power, then slams the foe. It can be used for moving large, round boulders. |
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| HM05 teaches Flash | Looses a powerful blast of light that reduces the foe's accuracy. It also lights up dark caves. |
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| HM06 teaches Rock Smash | Hits the foe with a rock-crushingly tough attack. It can smash cracked boulders. |
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| HM07 teaches Waterfall | A powerful charge attack. It can be used for climbing a torrential waterfall. | |
| HM08 teaches Dive | A 2-turn attack in which the user dives underwater on the first turn, then strikes in the next turn. |
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| HP Up | A nutritious drink for Pokémon. It raises the base HP of one Pokémon. |
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| Heart Scale | A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of a rainbow. |
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| Helix Fossil | A fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a seashell. |
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| Hondew Berry | Makes a Pokémon friendly but lowers base SP. Atk. |
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| Hyper Potion | A spray-type wound medicine. It restores the HP of one Pokémon by 200 points. |
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| Ice Heal | A spray-type medicine. It defrosts a frozen Pokémon. |
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| Iron | A nutritious drink for Pokémon. It raises the base Defense stat of one Pokémon. |
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| Itemfinder | A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. |
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| Kelpsy Berry | Makes a Pokémon friendly but lowers base Attack. | |
| King’s Rock | An item to be held by a Pokémon. It may cause the foe to flinch upon taking damage. | |
| Lansat Berry | When held by a Pokémon, it raises the critical-hit ratio in a pinch. |
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| Lava Cookie | Lavaridge Town's local specialty. It heals all the status problems of one Pokémon. |
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| Lax Incense | An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe's accuracy. | |
| Leaf Stone | A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. |
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| Leftovers | An item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle. |
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| Lemonade | A very sweet drink. It restores the HP of one Pokémon by 80 points. |
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| Leppa Berry | When held by a Pokémon, it will be used in battle to restore 10 PP. |
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| Liechi Berry | When held by a Pokémon, it raises the Attack stat in a pinch. | |
| Lift Key | A key that operates the elevator in Team Rocket's Hideout. It bears the Team Rocket logo. |
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| Link Bracelet | A bracelet signifying your link with {Rival}. Wearing it makes certain species of Pokémon evolve. | |
| Lucky Punch | A glove to be held by a Chansey. It raises Chansey's critical-hit ratio. |
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| Lum Berry | When held by a Pokémon, it will be used in battle to heal any problem. |
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| Luxury Ball | A comfortable Ball that makes a captured wild Pokémon quickly grow friendly. |
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| Macho Brace | An item to be held by a Pokémon. It promotes strong growth but lowers Speed while it is held. |
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| Master Ball | The best Ball with the ultimate performance. It will catch any wild Pokémon without fail. |
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| Max Elixir | Fully restores the PP of all moves for one Pokémon. |
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| Max Ether | Fully restores a selected move's PP for one Pokémon. |
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| Max Potion | A spray-type wound medicine. It fully restores the HP of one Pokémon. |
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| Max Repel | Prevents weak wild Pokémon from appearing for 250 steps. |
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| Max Revive | A medicine that revives a fainted Pokémon, restoring HP fully. |
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| Metal Coat | An item to be held by a Pokémon. A special metallic film that boosts the power of Steel-type moves. | |
| Meteorite | A meteorite that fell from space onto MT. Moon long ago. It is very lumpy and hard. |
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| Miracle Seed | An item to be held by a Pokémon. A seed imbued with life that boosts the power of Grass-type moves. |
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| Moomoo Milk | Highly nutritious milk. It restores the HP of one Pokémon by 100 points. |
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| Moon Stone | A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. |
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| Mystic Water | An item to be held by a Pokémon. A teardrop-shaped gem that boosts the power of Water-type moves. |
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| MysticTicket | A ticket required to board the ship to Navel Rock. It glows with a mystic light. |
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| Nest Ball | A somewhat different Ball that works especially well on weaker Pokémon. |
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| Net Ball | A somewhat different Ball that works especially well on Water- and Bug-type Pokémon. |
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| Never-Melt Ice | An item to be held by a Pokémon. A piece of ice that repels heat and boosts Ice-type moves. | |
| Nugget | A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price. |
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| Oak’s Parcel | A parcel to be delivered to Prof. Oak from Viridian City's Pokémon Mart. |
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| Old Amber | A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint. |
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| Old Rod | An old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon. |
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| Oran Berry | When held by a Pokémon, it will be used in battle to restore 10 HP. |
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| PP Max | Raises the PP of a selected move to its maximum level for one Pokémon. | |
| PP Up | Slightly raises the maximum PP of a selected move for one Pokémon. |
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| Paralyze Heal | A spray-type medicine. It heals one Pokémon from paralysis. |
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| Pearl | A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply. |
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| Pecha Berry | When held by a Pokémon, it will be used in battle to cure poison. |
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| Persim Berry | When held by a Pokémon, it will be used in battle to lift confusion. |
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| Petaya Berry | When held by a Pokémon, it raises the SP. Atk stat in a pinch. |
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| Poké Ball | A Ball thrown to catch a wild Pokémon. It is designed in a capsule style. |
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| Poké Doll | An attractive doll. Use it to flee from any battle with a wild Pokémon. |
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| Poké Flute | A flute that is said to instantly awaken any Pokémon. It has a lovely tone. |
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| Pomeg Berry | Makes a Pokémon friendly but lowers base HP. |
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| Potion | A spray-type wound medicine. It restores the HP of one Pokémon by 20 points. |
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| Powder Jar | A jar for storing Berry Powder made using a Berry Crusher. |
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| Protein | A nutritious drink for Pokémon. It raises the base Attack stat of one Pokémon. |
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| Qualot Berry | Makes a Pokémon friendly but lowers base Defense. |
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| Quick Claw | An item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first. | |
| Rainbow Pass | A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow. |
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| Rare Candy | A candy that is packed with energy. It raises the level of a Pokémon by one. |
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| Rawst Berry | When held by a Pokémon, it will be used in battle to heal a burn. |
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| Red Flute | A red glass flute that snaps one Pokémon out of infatuation. |
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| Repeat Ball | A somewhat different Ball that works especially well on Pokémon caught before. |
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| Repel | Prevents weak wild Pokémon from appearing for 100 steps. |
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| Retro Mail | A piece of Mail featuring a print of three cute Pokémon. It is to be held by a Pokémon. |
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| Revive | A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount. |
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| Ruby | An exquisitely beautiful gem that has a red glow. It symbolizes passion. | |
| S.S. Ticket | The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it. |
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| Sacred Ash | Revives all fainted Pokémon, restoring HP fully. |
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| Salac Berry | When held by a Pokémon, it raises the Speed stat in a pinch. | |
| Sapphire | An exquisitely beautiful gem that has a blue glow. It symbolizes honesty. |
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| Sea Incense | An item to be held by a Pokémon. It slightly boosts the power of Water-type moves. | |
| Secret Key | The key to Cinnabar Island Gym's front door. It is colored red and decorated. | |
| Shell Bell | An item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe. | |
| Silk Scarf | An item to be held by a Pokémon. A sumptuous scarf that boosts the power of Normal-type moves. | |
| Silph Scope | A scope that makes unseeable Pokémon visible. It is made by Silph CO. |
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| Sitrus Berry | When held by a Pokémon, it will be used in battle to restore 30 HP. |
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| Smoke Ball | An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure. |
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| Soda Pop | A fizzy soda drink. It restores the HP of one Pokémon by 60 points. |
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| Soot Sack | A sack used to collect volcanic ash automatically during walks over deep ash. |
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| Soothe Bell | An item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly. | |
| Star Piece | A shard of a pretty gem that sparkles in a red color. It can be sold at a high price. | |
| Stardust | A pretty red sand with a loose, silky feel. It can be sold at a high price. |
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| Starf Berry | When held by a Pokémon, it sharply raises one stat in a pinch. |
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| Sun Stone | A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. | |
| Super Potion | A spray-type wound medicine. It restores the HP of one Pokémon by 50 points. |
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| Super Repel | Prevents weak wild Pokémon from appearing for 200 steps. |
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| Super Rod | An awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon. |
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| TM01 teaches Focus Punch | An extremely powerful attack. However, if the user is hit before using the move, they will flinch. |
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| TM02 teaches Dragon Claw | Sharp, huge claws hook and slash the foe quickly and with great power. | |
| TM03 teaches Water Pulse | The foe is hit with a pulsing blast of water. It may also confuse the target. |
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| TM04 teaches Calm Mind | The user calms its spirit and focuses its mind to raise its SP. Atk and SP. Def stats. |
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| TM05 teaches Roar | A savage roar that causes the foe to switch out of battle. In the wild, Roar ends the battle. |
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| TM06 teaches Toxic | A move that leaves the foe badly poisoned. Its poison damage worsens every turn. |
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| TM07 teaches Hail | Summons a hailstorm that lasts for five turns. The hailstorm damages all types except the Ice type. | |
| TM08 teaches Bulk Up | The user tightens all its muscles and bulks up, boosting both its Attack and Defense stats. | |
| TM09 teaches Bullet Seed | The user shoots seeds at the foe in rapid succession. Two to five seeds are shot at once. | |
| TM10 teaches Hidden Power | A variable move that changes type and power depending on the Pokémon using it. |
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| TM11 teaches Sunny Day | The weather is turned sunny for five turns. Over that time, Fire- type moves are powered up. | |
| TM12 teaches Taunt | A taunted foe may become enraged. It will then only be able to use attack moves. |
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| TM13 teaches Ice Beam | An icy-cold beam is shot at the foe. It may leave the target frozen. |
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| TM14 teaches Blizzard | A vicious snow-and-wind attack that strikes all foes in battle. It may cause freezing. | |
| TM15 teaches Hyper Beam | A harsh attack that inflicts severe damage on the foe. However, the user must rest the next turn. |
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| TM16 teaches Light Screen | A wall of light is created over five turns. It reduces damage from SP. Atk attacks. |
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| TM17 teaches Protect | The user is completely protected from attack in the turn it is used. It may fail if used in succession. | |
| TM18 teaches Rain Dance | A heavy rain is summoned for five turns. Over that time, Water-type moves are powered up. | |
| TM19 teaches Giga Drain | The user strikes the foe with tentacles or roots, stealing the target's HP and healing itself. |
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| TM20 teaches Safeguard | Protects the party with a shield against all status problems over five turns. |
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| TM21 teaches Frustration | This attack move grows more powerful the more the Pokémon dislikes its Trainer. |
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| TM22 teaches Solar Beam | A 2-turn attack that uses the first turn for absorbing sunlight, then blasting the foe in the next turn. | |
| TM23 teaches Iron Tail | The foe is slammed with a sturdy tail of steel. It may lower the target's Defense stat. |
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| TM24 teaches Thunderbolt | A massive jolt of electricity is launched at the foe. It may cause paralysis. |
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| TM25 teaches Thunder | Strikes the foe with a huge thunderbolt. It may cause paralysis. | |
| TM26 teaches Earthquake | Causes an earthquake that strikes all Pokémon in battle, excluding the user. |
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| TM27 teaches Return | This attack move grows more powerful the more the Pokémon likes its Trainer. |
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| TM28 teaches Dig | A 2-turn attack in which the user digs underground, then strikes. It can be used to exit dungeons. |
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| TM29 teaches Psychic | A powerful blast of telekinetic energy strikes the foe. It may lower the target's SP. Def stat. |
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| TM30 teaches Shadow Ball | The foe is attacked with a shadowy lump. It may lower the target's SP. Def stat. |
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| TM31 teaches Brick Break | Strikes the foe with a rock-hard fist, etc. It shatters barriers such as Reflect and Light Screen. |
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| TM32 teaches Double Team | The user begins moving so quickly that it creates illusory copies to raise its evasiveness. | |
| TM33 teaches Reflect | A tough barrier is put up over five turns. It reduces damage from physical attacks over that time. |
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| TM34 teaches Shock Wave | A rapid jolt of electricity strikes the foe. This attack is impossible to evade. |
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| TM35 teaches Flamethrower | The foe is roasted with a heavy blast of fire. It may leave the target with a burn. |
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| TM36 teaches Sludge Bomb | Toxic sludge is hurled at the foe with great force. It may also poison the target. |
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| TM37 teaches Sandstorm | Summons a sandstorm that lasts for five turns. It damages all types except Rock, Ground, and Steel. | |
| TM38 teaches Fire Blast | The foe is incinerated with an intense flame. It may leave the target with a burn. |
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| TM39 teaches Rock Tomb | Boulders are hurled at the foe. It also lowers the target's Speed stat if it hits. |
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| TM40 teaches Aerial Ace | An extremely fast attack against one target. It is impossible to evade. | |
| TM41 teaches Torment | If enraged by this move, the target becomes incapable of using the same move twice in a row. |
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| TM42 teaches Facade | An attack move that becomes very powerful if the user is poisoned, burned, or paralyzed. | |
| TM43 teaches Secret Power | An attack move that may have an additional effect depending on the battle terrain. |
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| TM44 teaches Rest | A move that makes the user fall asleep over two turns to restore HP and heal any status problems. |
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| TM45 teaches Attract | The foe, if it is the opposite gender as the user, becomes infatuated and may not attack. |
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| TM46 teaches Thief | An attack that gives the user an opportunity to steal the foe's hold item. | |
| TM47 teaches Steel Wing | The foe is struck with steel-hard wings. It may also raise the user's Defense stat. | |
| TM48 teaches Skill Swap | A special power is transmitted to the foe, causing it to switch abilities with the user. | |
| TM49 teaches Snatch | A move that steals the effects of any status-changing or healing move that the foe tries to use. |
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| TM50 teaches Overheat | A maximum-power attack of great ferocity, but one that also sharply reduces the user's SP. Atk stat. | |
| Tamato Berry | Makes a Pokémon friendly but lowers base Speed. |
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| Tea | An aromatic tea prepared by an old lady. It will slake even the worst thirst. |
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| Teachy TV | A television set that is tuned to a program with useful tips for novice Trainers. | |
| Thunder Stone | A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. |
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| Timer Ball | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
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| Tiny Mushroom | A small and rare mushroom. It is quite popular among certain people. |
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| Town Map | A very convenient map that can be viewed anytime. It even shows your present location. |
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| Tri-Pass | A pass for ferries between One, Two, and Three Island. It has a drawing of three islands. |
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| Ultra Ball | A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball. |
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| Up-Grade | A transparent device filled with all sorts of data. It is made by Silph CO. |
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| Water Stone | A peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue. |
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| White Flute | A white glass flute. When blown, it makes wild Pokémon more likely to appear. |
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| White Herb | An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. | |
| X Accuracy | Raises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn. |
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| X Attack | Raises the Attack stat of Pokémon in battle. Wears off if the Pokémon is withdrawn. |
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| X Defend | Raises the Defense stat of Pokémon in battle. Wears off if the Pokémon is withdrawn. |
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| X Special | Raises the SP. Atk stat of Pokémon in battle. Wears off if the Pokémon is withdrawn. |
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| X Speed | Raises the Speed stat of Pokémon in battle. Wears off if the Pokémon is withdrawn. |
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| Yellow Flute | A yellow glass flute that snaps one Pokémon out of confusion. |
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| Zinc | A nutritious drink for Pokémon. It raises the base SP. Def stat of one Pokémon. |
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