Every item in Pokémon FireRed & LeafGreen+ and where to find it

215 items the game places somewhere, with what each one does and every spot it turns up — including which story checkpoint puts it in reach.

ItemWhat it doesWhere to find it
Amulet CoinAn item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part.
AntidoteA spray-type medicine. It heals one Pokémon from a poisoning.
Apicot BerryWhen held by a Pokémon, it raises the SP. Def stat in a pinch.
Aspear BerryWhen held by a Pokémon, it will be used in battle for defrosting.
AuroraTicketA ticket required to board the ship to Birth Island. It glows beautifully.
AwakeningA spray-type medicine. It awakens a sleeping Pokémon.
BicycleA folding bicycle that allows faster movement than the Running Shoes.
Big MushroomA large and rare mushroom. It is very popular among certain people.
Big PearlA quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price.
Bike VoucherTake this voucher to the Bike Shop in Cerulean City and exchange it for a bicycle.
Black FluteA black glass flute. When blown, it makes wild Pokémon less likely to appear.
Black GlassesAn item to be held by a Pokémon. A shady-looking pair of glasses that boosts Dark-type moves.
Blue FluteA blue glass flute that awakens a sleeping Pokémon.
Bright PowderAn item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
Burn HealA spray-type medicine. It heals one Pokémon of a burn.
CalciumA nutritious drink for Pokémon. It raises the base SP. Atk stat of one Pokémon.
CarbosA nutritious drink for Pokémon. It raises the base Speed stat of one Pokémon.
Card KeyA card-type key that unlocks doors in Silph CO.'s Head Office in Saffron City.
CharcoalAn item to be held by a Pokémon. A combustible fuel that boosts the power of Fire-type moves.
Cheri BerryWhen held by a Pokémon, it will be used in battle to heal paralysis.
Chesto BerryWhen held by a Pokémon, it will be used in battle to wake up.
Cleanse TagAn item to be held by a Pokémon. It repels wild Pokémon if the holder is first in the party.
Coin CaseA case for holding Coins obtained at the Game Corner. It holds up to 9,999 Coins.
Dire HitRaises the critical-hit ratio of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Dive BallA somewhat different Ball that works especially well on Pokémon deep in the sea.
Dome FossilA fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a shell.
Dragon ScaleA thick and tough scale. A Dragon-type Pokémon may be holding it.
Dream MailA piece of Mail to be held by a Pokémon. It will bear the print of the Pokémon holding it.
ElixirRestores the PP of all moves for one Pokémon by 10 points each.
Eon TicketThe ticket required for sailing on a ferry to a distant southern island. It features a drawing of an island.
Escape RopeA long, durable rope. Use it to escape instantly from a cave or a dungeon.
EtherRestores a selected move's PP by 10 points for one Pokémon.
EverstoneAn item to be held by a Pokémon. The holding Pokémon is prevented from evolving.
Exp. ShareAn item to be held by a Pokémon. The holder gets a share of Exp. points without having to battle.
Fame CheckerA device that enables you to recall what you've heard and seen about famous people.
Fire StoneA peculiar stone that makes certain species of Pokémon evolve. It is colored orange.
Fresh WaterWater with a high mineral content. It restores the HP of one Pokémon by 50 points.
Full HealA spray-type medicine. It heals all the status problems of one Pokémon.
Full RestoreA medicine that fully restores the HP and heals any status problems of one Pokémon.
Ganlon BerryWhen held by a Pokémon, it raises the Defense stat in a pinch.
Glitter MailA piece of Mail featuring a cute Pikachu print. It is to be held by a Pokémon.
Gold TeethA set of false teeth lost by the Safari Zone'S Warden. It makes his smile sparkle.
Good RodA new, good-quality fishing rod. Use it by any body of water to fish for wild Pokémon.
Great BallA good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
Grepa BerryMakes a Pokémon friendly but lowers base SP. Def.
Guard Spec.An item that prevents stat reduction among party Pokémon for five turns after use.
HM01 teaches CutAttacks the foe with sharp blades or claws. It can also cut down thin trees and grass outside of battle.
HM02 teaches FlyThe user flies up on the first turn, then attacks next turn. It can be used to fly to any known town.
HM03 teaches SurfCreates a huge wave, then crashes it down on the foe. It can be used for traveling on water.
HM04 teaches StrengthThe user builds enormous power, then slams the foe. It can be used for moving large, round boulders.
HM05 teaches FlashLooses a powerful blast of light that reduces the foe's accuracy. It also lights up dark caves.
HM06 teaches Rock SmashHits the foe with a rock-crushingly tough attack. It can smash cracked boulders.
HM07 teaches WaterfallA powerful charge attack. It can be used for climbing a torrential waterfall.
HM08 teaches DiveA 2-turn attack in which the user dives underwater on the first turn, then strikes in the next turn.
HP UpA nutritious drink for Pokémon. It raises the base HP of one Pokémon.
Heart ScaleA pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of a rainbow.
Helix FossilA fossil of an ancient, seafloor- dwelling Pokémon. It appears to be part of a seashell.
Hondew BerryMakes a Pokémon friendly but lowers base SP. Atk.
Hyper PotionA spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
Ice HealA spray-type medicine. It defrosts a frozen Pokémon.
IronA nutritious drink for Pokémon. It raises the base Defense stat of one Pokémon.
ItemfinderA device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.
Kelpsy BerryMakes a Pokémon friendly but lowers base Attack.
King’s RockAn item to be held by a Pokémon. It may cause the foe to flinch upon taking damage.
Lansat BerryWhen held by a Pokémon, it raises the critical-hit ratio in a pinch.
Lax IncenseAn item to be held by a Pokémon. Its tricky aroma slightly reduces the foe's accuracy.
Leaf StoneA peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.
LeftoversAn item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle.
LemonadeA very sweet drink. It restores the HP of one Pokémon by 80 points.
Leppa BerryWhen held by a Pokémon, it will be used in battle to restore 10 PP.
Liechi BerryWhen held by a Pokémon, it raises the Attack stat in a pinch.
Lift KeyA key that operates the elevator in Team Rocket's Hideout. It bears the Team Rocket logo.
Lucky PunchA glove to be held by a Chansey. It raises Chansey's critical-hit ratio.
Lum BerryWhen held by a Pokémon, it will be used in battle to heal any problem.
Luxury BallA comfortable Ball that makes a captured wild Pokémon quickly grow friendly.
Macho BraceAn item to be held by a Pokémon. It promotes strong growth but lowers Speed while it is held.
Master BallThe best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
Max ElixirFully restores the PP of all moves for one Pokémon.
Max EtherFully restores a selected move's PP for one Pokémon.
Max PotionA spray-type wound medicine. It fully restores the HP of one Pokémon.
Max RepelPrevents weak wild Pokémon from appearing for 250 steps.
Max ReviveA medicine that revives a fainted Pokémon, restoring HP fully.
Metal CoatAn item to be held by a Pokémon. A special metallic film that boosts the power of Steel-type moves.
MeteoriteA meteorite that fell from space onto MT. Moon long ago. It is very lumpy and hard.
Miracle SeedAn item to be held by a Pokémon. A seed imbued with life that boosts the power of Grass-type moves.
Moomoo MilkHighly nutritious milk. It restores the HP of one Pokémon by 100 points.
Moon StoneA peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.
Mystic WaterAn item to be held by a Pokémon. A teardrop-shaped gem that boosts the power of Water-type moves.
MysticTicketA ticket required to board the ship to Navel Rock. It glows with a mystic light.
Nest BallA somewhat different Ball that works especially well on weaker Pokémon.
Net BallA somewhat different Ball that works especially well on Water- and Bug-type Pokémon.
Never-Melt IceAn item to be held by a Pokémon. A piece of ice that repels heat and boosts Ice-type moves.
NuggetA nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price.
Oak’s ParcelA parcel to be delivered to Prof. Oak from Viridian City's Pokémon Mart.
Old AmberA piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.
Old RodAn old and beat-up fishing rod. Use it by any body of water to fish for wild Pokémon.
Oran BerryWhen held by a Pokémon, it will be used in battle to restore 10 HP.
PP MaxRaises the PP of a selected move to its maximum level for one Pokémon.
PP UpSlightly raises the maximum PP of a selected move for one Pokémon.
Paralyze HealA spray-type medicine. It heals one Pokémon from paralysis.
PearlA relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply.
Pecha BerryWhen held by a Pokémon, it will be used in battle to cure poison.
Persim BerryWhen held by a Pokémon, it will be used in battle to lift confusion.
Petaya BerryWhen held by a Pokémon, it raises the SP. Atk stat in a pinch.
Poké BallA Ball thrown to catch a wild Pokémon. It is designed in a capsule style.
Poké DollAn attractive doll. Use it to flee from any battle with a wild Pokémon.
Poké FluteA flute that is said to instantly awaken any Pokémon. It has a lovely tone.
Pomeg BerryMakes a Pokémon friendly but lowers base HP.
PotionA spray-type wound medicine. It restores the HP of one Pokémon by 20 points.
Powder JarA jar for storing Berry Powder made using a Berry Crusher.
ProteinA nutritious drink for Pokémon. It raises the base Attack stat of one Pokémon.
Qualot BerryMakes a Pokémon friendly but lowers base Defense.
Quick ClawAn item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first.
Rainbow PassA pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.
Rare CandyA candy that is packed with energy. It raises the level of a Pokémon by one.
Rawst BerryWhen held by a Pokémon, it will be used in battle to heal a burn.
Red FluteA red glass flute that snaps one Pokémon out of infatuation.
Repeat BallA somewhat different Ball that works especially well on Pokémon caught before.
RepelPrevents weak wild Pokémon from appearing for 100 steps.
Retro MailA piece of Mail featuring a print of three cute Pokémon. It is to be held by a Pokémon.
ReviveA medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
RubyAn exquisitely beautiful gem that has a red glow. It symbolizes passion.
S.S. TicketThe ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it.
Sacred AshRevives all fainted Pokémon, restoring HP fully.
Salac BerryWhen held by a Pokémon, it raises the Speed stat in a pinch.
SapphireAn exquisitely beautiful gem that has a blue glow. It symbolizes honesty.
Sea IncenseAn item to be held by a Pokémon. It slightly boosts the power of Water-type moves.
Secret KeyThe key to Cinnabar Island Gym's front door. It is colored red and decorated.
Shell BellAn item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe.
Silk ScarfAn item to be held by a Pokémon. A sumptuous scarf that boosts the power of Normal-type moves.
Silph ScopeA scope that makes unseeable Pokémon visible. It is made by Silph CO.
Sitrus BerryWhen held by a Pokémon, it will be used in battle to restore 30 HP.
Smoke BallAn item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.
Soda PopA fizzy soda drink. It restores the HP of one Pokémon by 60 points.
Soot SackA sack used to collect volcanic ash automatically during walks over deep ash.
Soothe BellAn item to be held by a Pokémon. A bell with a comforting chime that makes the holder calm and friendly.
Star PieceA shard of a pretty gem that sparkles in a red color. It can be sold at a high price.
StardustA pretty red sand with a loose, silky feel. It can be sold at a high price.
Starf BerryWhen held by a Pokémon, it sharply raises one stat in a pinch.
Sun StoneA peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.
Super PotionA spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
Super RepelPrevents weak wild Pokémon from appearing for 200 steps.
Super RodAn awesome, high-tech fishing rod. Use it by any body of water to fish for wild Pokémon.
TM01 teaches Focus PunchAn extremely powerful attack. However, if the user is hit before using the move, they will flinch.
TM02 teaches Dragon ClawSharp, huge claws hook and slash the foe quickly and with great power.
TM03 teaches Water PulseThe foe is hit with a pulsing blast of water. It may also confuse the target.
TM04 teaches Calm MindThe user calms its spirit and focuses its mind to raise its SP. Atk and SP. Def stats.
TM05 teaches RoarA savage roar that causes the foe to switch out of battle. In the wild, Roar ends the battle.
TM06 teaches ToxicA move that leaves the foe badly poisoned. Its poison damage worsens every turn.
TM07 teaches HailSummons a hailstorm that lasts for five turns. The hailstorm damages all types except the Ice type.
TM08 teaches Bulk UpThe user tightens all its muscles and bulks up, boosting both its Attack and Defense stats.
TM09 teaches Bullet SeedThe user shoots seeds at the foe in rapid succession. Two to five seeds are shot at once.
TM10 teaches Hidden PowerA variable move that changes type and power depending on the Pokémon using it.
TM11 teaches Sunny DayThe weather is turned sunny for five turns. Over that time, Fire- type moves are powered up.
TM12 teaches TauntA taunted foe may become enraged. It will then only be able to use attack moves.
TM13 teaches Ice BeamAn icy-cold beam is shot at the foe. It may leave the target frozen.
TM14 teaches BlizzardA vicious snow-and-wind attack that strikes all foes in battle. It may cause freezing.
TM15 teaches Hyper BeamA harsh attack that inflicts severe damage on the foe. However, the user must rest the next turn.
TM16 teaches Light ScreenA wall of light is created over five turns. It reduces damage from SP. Atk attacks.
TM17 teaches ProtectThe user is completely protected from attack in the turn it is used. It may fail if used in succession.
TM18 teaches Rain DanceA heavy rain is summoned for five turns. Over that time, Water-type moves are powered up.
TM19 teaches Giga DrainThe user strikes the foe with tentacles or roots, stealing the target's HP and healing itself.
TM20 teaches SafeguardProtects the party with a shield against all status problems over five turns.
TM21 teaches FrustrationThis attack move grows more powerful the more the Pokémon dislikes its Trainer.
TM22 teaches Solar BeamA 2-turn attack that uses the first turn for absorbing sunlight, then blasting the foe in the next turn.
TM23 teaches Iron TailThe foe is slammed with a sturdy tail of steel. It may lower the target's Defense stat.
TM24 teaches ThunderboltA massive jolt of electricity is launched at the foe. It may cause paralysis.
TM25 teaches ThunderStrikes the foe with a huge thunderbolt. It may cause paralysis.
TM26 teaches EarthquakeCauses an earthquake that strikes all Pokémon in battle, excluding the user.
TM27 teaches ReturnThis attack move grows more powerful the more the Pokémon likes its Trainer.
TM28 teaches DigA 2-turn attack in which the user digs underground, then strikes. It can be used to exit dungeons.
TM29 teaches PsychicA powerful blast of telekinetic energy strikes the foe. It may lower the target's SP. Def stat.
TM30 teaches Shadow BallThe foe is attacked with a shadowy lump. It may lower the target's SP. Def stat.
TM31 teaches Brick BreakStrikes the foe with a rock-hard fist, etc. It shatters barriers such as Reflect and Light Screen.
TM32 teaches Double TeamThe user begins moving so quickly that it creates illusory copies to raise its evasiveness.
TM33 teaches ReflectA tough barrier is put up over five turns. It reduces damage from physical attacks over that time.
TM34 teaches Shock WaveA rapid jolt of electricity strikes the foe. This attack is impossible to evade.
TM35 teaches FlamethrowerThe foe is roasted with a heavy blast of fire. It may leave the target with a burn.
TM36 teaches Sludge BombToxic sludge is hurled at the foe with great force. It may also poison the target.
TM37 teaches SandstormSummons a sandstorm that lasts for five turns. It damages all types except Rock, Ground, and Steel.
TM38 teaches Fire BlastThe foe is incinerated with an intense flame. It may leave the target with a burn.
TM39 teaches Rock TombBoulders are hurled at the foe. It also lowers the target's Speed stat if it hits.
TM40 teaches Aerial AceAn extremely fast attack against one target. It is impossible to evade.
TM41 teaches TormentIf enraged by this move, the target becomes incapable of using the same move twice in a row.
TM42 teaches FacadeAn attack move that becomes very powerful if the user is poisoned, burned, or paralyzed.
TM43 teaches Secret PowerAn attack move that may have an additional effect depending on the battle terrain.
TM44 teaches RestA move that makes the user fall asleep over two turns to restore HP and heal any status problems.
TM45 teaches AttractThe foe, if it is the opposite gender as the user, becomes infatuated and may not attack.
TM46 teaches ThiefAn attack that gives the user an opportunity to steal the foe's hold item.
TM47 teaches Steel WingThe foe is struck with steel-hard wings. It may also raise the user's Defense stat.
TM48 teaches Skill SwapA special power is transmitted to the foe, causing it to switch abilities with the user.
TM49 teaches SnatchA move that steals the effects of any status-changing or healing move that the foe tries to use.
TM50 teaches OverheatA maximum-power attack of great ferocity, but one that also sharply reduces the user's SP. Atk stat.
Tamato BerryMakes a Pokémon friendly but lowers base Speed.
TeaAn aromatic tea prepared by an old lady. It will slake even the worst thirst.
Teachy TVA television set that is tuned to a program with useful tips for novice Trainers.
Thunder StoneA peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.
Timer BallA somewhat different Ball that becomes progressively better the more turns there are in a battle.
Tiny MushroomA small and rare mushroom. It is quite popular among certain people.
Town MapA very convenient map that can be viewed anytime. It even shows your present location.
Tri-PassA pass for ferries between One, Two, and Three Island. It has a drawing of three islands.
Ultra BallA very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
Up-GradeA transparent device filled with all sorts of data. It is made by Silph CO.
Water StoneA peculiar stone that makes certain species of Pokémon evolve. It is a clear light blue.
White FluteA white glass flute. When blown, it makes wild Pokémon more likely to appear.
White HerbAn item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
X AccuracyRaises the accuracy stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
X AttackRaises the Attack stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
X DefendRaises the Defense stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
X SpecialRaises the SP. Atk stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
X SpeedRaises the Speed stat of Pokémon in battle. Wears off if the Pokémon is withdrawn.
Yellow FluteA yellow glass flute that snaps one Pokémon out of confusion.
ZincA nutritious drink for Pokémon. It raises the base SP. Def stat of one Pokémon.