Walrein in Fire Red Omega
#365 · Ice / Water · Evolves at Level 44
IceWater
Abilities
Thick Fat, Ice Body
Base stats
Compared with the official games
- Abilities loses Oblivious
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Walrein
| Area | Method | Level | |
|---|---|---|---|
| Chronum Tower | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Powder Snow Has a chance to freeze the target. | Ice | Spec | 40 | 100 | 25 |
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 7 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 13 | Ice Ball Power doubles every turn this move is used in succession after the first, resetting after five turns. | Ice | Spec | 30 | 90 | 20 |
| 19 | Body Slam Has a chance to paralyze the target. | Normal | Phys | 85 | 100 | 15 |
| 25 | Aurora Beam Has a chance to lower the target’s Attack by one stage. | Ice | Spec | 65 | 100 | 20 |
| 31 | Hail Changes the weather to a hailstorm for five turns. | Ice | Stat | — | — | 10 |
| 39 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 39 | Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Phys | 40 | 100 | 15 |
| 50 | Blizzard Has a chance to freeze the target. | Ice | Spec | 120 | 70 | 5 |
| 61 | Sheer Cold Causes a one-hit KO. | Ice | Spec | — | 30 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |