Wailmer in Fire Red Omega
#320 · Water · Fish - Routes 4, Cerulean City, Vermilion, 11 ... Surf - Seafoam (B4), Icefall Cave
Water
Abilities
Water Veil, Oblivious
Base stats
Compared with the official games
- Abilities loses Pressure
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Wailmer
| Area | Method | Level | |
|---|---|---|---|
| Route 4 | Fishing | — | |
| Cerulean City | Fishing | — | |
| Vermilion City | Fishing | — | |
| Route 11 | Fishing | — | |
| Seafoam Islands | Surf | — | |
| Icefall Cave | Surf | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Splash Does nothing. | Normal | Stat | — | — | 40 |
| 5 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 10 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 14 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 19 | Whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Spec | 15 | 70 | 15 |
| 23 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 28 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 32 | Mist Protects the user’s stats from being changed by enemy moves. | Ice | Stat | — | — | 30 |
| 37 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 41 | Water Spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Water | Spec | 150 | 100 | 5 |
| 46 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 50 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |