Vulpix in Fire Red Omega
#037 · Fire · Routes 3, 7, 8, Pokemon Mansion (all floors)
Fire
Abilities
Flash Fire
Base stats
Compared with the official games
- Abilities loses Drought
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Wild Growlithe/Vulpix may hold a Fire Stone.
Where to find Vulpix
| Area | Method | Level | |
|---|---|---|---|
| Route 3 | Grass | — | |
| Route 8 | Grass | — | |
| Route 7 | Grass | — | |
| Pokémon Mansion | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ember Has a chance to burn the target. | Fire | Spec | 40 | 100 | 25 |
| 5 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 9 | Roar Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 13 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 17 | Will-O-Wisp Burns the target. | Fire | Stat | — | 75 | 15 |
| 21 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 25 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 29 | Flamethrower Has a chance to burn the target. | Fire | Spec | 95 | 100 | 15 |
| 33 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 37 | Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Stat | — | — | 5 |
| 41 | Fire Spin Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Spec | 15 | 70 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (18)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM50 | Overheat Unchanged from FireRed | Fire | 140 |