Spoink in Fire Red Omega
#325 · Psychic · Lost Cave (rooms 9, item-2)
Psychic
Abilities
Thick Fat, Own Tempo
Base stats
Compared with the official games
- Abilities loses Gluttony
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Spoink
| Area | Method | Level | |
|---|---|---|---|
| Lost Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Splash Does nothing. | Normal | Stat | — | — | 40 |
| 7 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 10 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 16 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 19 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 25 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 28 | Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Stat | — | — | 15 |
| 34 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 37 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 37 | Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Phys | 40 | 100 | 15 |
| 43 | Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Phys | 85 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM12 | Taunt Unchanged from FireRed | Dark | — |
| TM16 | Light Screen Unchanged from FireRed | Psychic | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM33 | Reflect Unchanged from FireRed | Psychic | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM48 | Skill Swap Unchanged from FireRed | Psychic | — |
| TM49 | Snatch Unchanged from FireRed | Dark | — |
| HM05 | Flash Unchanged from FireRed | Normal | — |