Sentret in Fire Red Omega
#161 · Normal · Routes 1, 22, 2, Kindle Road, Five Isle Meadow, Canyon Entrance
Normal
Abilities
Run Away, Keen Eye
Base stats
Compared with the official games
- Abilities loses Frisk
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Sentret
| Area | Method | Level | |
|---|---|---|---|
| Route 1 | Grass | — | |
| Route 22 | Grass | — | |
| Route 2 | Grass | — | |
| Kindle Road | Grass | — | |
| Five Isle Meadow | Grass | — | |
| Canyon Entrance | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 4 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 7 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 12 | Fury Swipes Hits 2-5 times in one turn. | Normal | Phys | 18 | 80 | 15 |
| 17 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 24 | Slam Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 75 | 20 |
| 31 | Follow Me Redirects the target’s single-target effects to the user for this turn. | Normal | Stat | — | — | 20 |
| 40 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 49 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (26)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Unchanged from FireRed | Fighting | 150 |
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM22 | Solar Beam Unchanged from FireRed | Grass | 120 |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM31 | Brick Break Unchanged from FireRed | Fighting | 75 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| HM01 | Cut Unchanged from FireRed | Normal | 50 |
| HM03 | Surf Unchanged from FireRed | Water | 95 |