Relicanth in Fire Red Omega
#369 · Water / Rock · Super Rod - Tanoby Ruins
WaterRock
Abilities
Swift Swim, Rock Head
Base stats
Compared with the official games
- Abilities loses Sturdy
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Relicanth
| Area | Method | Level | |
|---|---|---|---|
| Tanoby Ruins | Super Rod | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Harden Raises the user’s Defense by one stage. | Normal | Stat | — | — | 30 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 8 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 15 | Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Phys | 50 | 80 | 10 |
| 22 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 29 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 36 | Mud Sport Halves all Electric-type damage. | Ground | Stat | — | — | 15 |
| 43 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Phys | 60 | 100 | 5 |
| 50 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 57 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 64 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |