Persian in Fire Red Omega
#053 · Normal · Evolves at Level 28 · Treasure Beach, Cape Brink, Five Isle Meadow, Ruin Valley
Normal
Abilities
Limber, Technician
Base stats
Compared with the official games
- Abilities loses Unnerve
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Persian
| Area | Method | Level | |
|---|---|---|---|
| Treasure Beach | Grass | — | |
| Cape Brink | Grass | — | |
| Five Isle Meadow | Grass | — | |
| Ruin Valley | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Has a chance to make the target flinch. | Dark | Spec | 60 | 100 | 25 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Scratch Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 10 | Bite Has a chance to make the target flinch. | Dark | Spec | 60 | 100 | 25 |
| 18 | Pay Day Scatters money on the ground worth five times the user’s level. | Normal | Phys | 40 | 100 | 20 |
| 25 | Feint Attack Never misses. | Dark | Spec | 60 | — | 20 |
| 34 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 42 | Fury Swipes Hits 2-5 times in one turn. | Normal | Phys | 18 | 80 | 15 |
| 49 | Slash Has an increased chance for a critical hit. | Normal | Phys | 70 | 100 | 20 |
| 55 | Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Phys | 40 | 100 | 10 |
| 61 | Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Stat | — | 90 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM12 | Taunt Unchanged from FireRed | Dark | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM49 | Snatch Unchanged from FireRed | Dark | — |
| HM01 | Cut Unchanged from FireRed | Normal | 50 |
| HM05 | Flash Unchanged from FireRed | Normal | — |