Milotic in Fire Red Omega
#350 · Water · Evolves at Level 20 · Surf - Cerulean Cave (B1)
Water
Abilities
Marvel Scale, Competitive
Base stats
Compared with the official games
- Abilities loses Cute Charm
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Milotic
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave | Surf | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 5 | Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 10 | Water Sport Halves all Fire-type damage. | Water | Stat | — | — | 15 |
| 15 | Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Stat | — | — | 20 |
| 20 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 25 | Twister Has a chance to make the target flinch. | Dragon | Spec | 40 | 100 | 20 |
| 30 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 20 |
| 35 | Rain Dance Changes the weather to rain for five turns. | Water | Stat | — | — | 5 |
| 40 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
| 45 | Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Stat | — | 100 | 15 |
| 50 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (21)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |