Mew in Fire Red Omega
#151 · Psychic · Ancient Labyrinth (stationary)
Psychic
Abilities
Synchronize
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Mew
| Area | Method | Level | |
|---|---|---|---|
| Ancient Labyrinth | Stationary | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 10 | Transform User becomes a copy of the target until it leaves battle. | Normal | Stat | — | — | 10 |
| 20 | Mega Punch Inflicts regular damage with no additional effect. | Normal | Phys | 80 | 85 | 20 |
| 30 | Metronome Randomly selects and uses any move in the game. | Normal | Stat | — | — | 10 |
| 40 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 50 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Phys | 60 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (58)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Unchanged from FireRed | Fighting | 150 |
| TM02 | Dragon Claw Unchanged from FireRed | Dragon | 80 |
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM08 | Bulk Up Unchanged from FireRed | Fighting | — |
| TM09 | Bullet Seed Unchanged from FireRed | Grass | 10 |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM12 | Taunt Unchanged from FireRed | Dark | — |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM16 | Light Screen Unchanged from FireRed | Psychic | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM19 | Giga Drain Unchanged from FireRed | Grass | 60 |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM22 | Solar Beam Unchanged from FireRed | Grass | 120 |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM31 | Brick Break Unchanged from FireRed | Fighting | 75 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM33 | Reflect Unchanged from FireRed | Psychic | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM36 | Sludge Bomb Unchanged from FireRed | Poison | 90 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM47 | Steel Wing Unchanged from FireRed | Steel | 70 |
| TM48 | Skill Swap Unchanged from FireRed | Psychic | — |
| TM49 | Snatch Unchanged from FireRed | Dark | — |
| TM50 | Overheat Unchanged from FireRed | Fire | 140 |
| HM01 | Cut Unchanged from FireRed | Normal | 50 |
| HM02 | Fly Unchanged from FireRed | Flying | 90 |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM05 | Flash Unchanged from FireRed | Normal | — |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |