Gyarados in Fire Red Omega
#130 · Water / Flying · Evolves at Level 20 · Super Rod in most water locations. Not going to list examples.
WaterFlying
Abilities
Intimidate
Base stats
Compared with the official games
- Abilities loses Moxie
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Gyarados
Not found in the wild — Evolves at Level 20 · Super Rod in most water locations. Not going to list examples..
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Phys | 90 | 100 | 20 |
| 20 | Bite Has a chance to make the target flinch. | Dark | Spec | 60 | 100 | 25 |
| 25 | Dragon Rage Inflicts 40 points of damage. | Dragon | Spec | — | 100 | 10 |
| 30 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 35 | Twister Has a chance to make the target flinch. | Dragon | Spec | 40 | 100 | 20 |
| 40 | Hydro Pump Inflicts regular damage with no additional effect. | Water | Spec | 120 | 80 | 5 |
| 45 | Rain Dance Changes the weather to rain for five turns. | Water | Stat | — | — | 5 |
| 50 | Dragon Dance Raises the user’s Attack and Speed by one stage. | Dragon | Stat | — | — | 20 |
| 55 | Hyper Beam User foregoes its next turn to recharge. | Normal | Phys | 150 | 65 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (30)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM07 | Hail Unchanged from FireRed | Ice | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM12 | Taunt Unchanged from FireRed | Dark | — |
| TM13 | Ice Beam Unchanged from FireRed | Ice | 95 |
| TM14 | Blizzard Unchanged from FireRed | Ice | 120 |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM41 | Torment Unchanged from FireRed | Dark | — |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| HM03 | Surf Unchanged from FireRed | Water | 95 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |
| HM07 | Waterfall Unchanged from FireRed | Water | 80 |
| HM08 | Dive Unchanged from FireRed | Water | 60 |