Groudon in Fire Red Omega
#383 · Ground · Chronum Tower floor 7 (stationary)
Ground
Abilities
Drought
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Groudon
| Area | Method | Level | |
|---|---|---|---|
| Chronum Tower | Stationary | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mud Shot Has a chance to lower the target’s Speed by one stage. | Ground | Phys | 55 | 95 | 15 |
| 5 | Scary Face Lowers the target’s Speed by two stages. | Normal | Stat | — | 90 | 10 |
| 15 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Phys | 60 | 100 | 5 |
| 20 | Slash Has an increased chance for a critical hit. | Normal | Phys | 70 | 100 | 20 |
| 30 | Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Stat | — | — | 20 |
| 35 | Earthquake Inflicts regular damage and can hit Dig users. | Ground | Phys | 100 | 100 | 10 |
| 45 | Fire Blast Has a chance to burn the target. | Fire | Spec | 120 | 85 | 5 |
| 50 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 60 | Fissure Causes a one-hit KO. | Ground | Phys | — | 30 | 5 |
| 65 | Solar Beam Requires a turn to charge before attacking. | Grass | Spec | 120 | 100 | 10 |
| 75 | Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Fire | Spec | 150 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (32)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw Unchanged from FireRed | Dragon | 80 |
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM08 | Bulk Up Unchanged from FireRed | Fighting | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM22 | Solar Beam Unchanged from FireRed | Grass | 120 |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM31 | Brick Break Unchanged from FireRed | Fighting | 75 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM40 | Aerial Ace Unchanged from FireRed | Flying | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM50 | Overheat Unchanged from FireRed | Fire | 140 |
| HM01 | Cut Unchanged from FireRed | Normal | 50 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |