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Glalie

Glalie in Fire Red Omega

#362 · Ice · Evolves at Level 42 · Icefall Cave (B1)

Ice

Abilities

Inner Focus, Ice Body

Base stats

HP80
Attack80
Defense80
Sp. Attack80
Sp. Defense80
Speed80
Total480

Compared with the official games

  • Abilities loses Moody

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.

Where to find Glalie

AreaMethodLevel
Icefall CaveGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Bite
Has a chance to make the target flinch.
DarkSpec6010025
1Double Team
Raises the user’s evasion by one stage.
NormalStat15
1Leer
Lowers the target’s Defense by one stage.
NormalStat10030
1Powder Snow
Has a chance to freeze the target.
IceSpec4010025
7Double Team
Raises the user’s evasion by one stage.
NormalStat15
10Bite
Has a chance to make the target flinch.
DarkSpec6010025
16Icy Wind
Has a chance to lower the target’s Speed by one stage.
IceSpec559515
19Headbutt
Has a chance to make the target flinch.
NormalPhys7010015
25Protect
Prevents any moves from hitting the user this turn.
NormalStat10
28Crunch
Has a chance to lower the target’s Defense by one stage.
DarkSpec8010015
34Ice Beam
Has a chance to freeze the target.
IceSpec9510010
42Hail
Changes the weather to a hailstorm for five turns.
IceStat10
53Blizzard
Has a chance to freeze the target.
IceSpec120705
61Sheer Cold
Causes a one-hit KO.
IceSpec305

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (23)

#Move · where to get itTypePow
TM03Water Pulse
Unchanged from FireRed
Water60
TM06Toxic
Unchanged from FireRed
Poison
TM07Hail
Unchanged from FireRed
Ice
TM10Hidden Power
Unchanged from FireRed
Normal1
TM12Taunt
Unchanged from FireRed
Dark
TM13Ice Beam
Unchanged from FireRed
Ice95
TM14Blizzard
Unchanged from FireRed
Ice120
TM15Hyper Beam
Unchanged from FireRed
Normal150
TM16Light Screen
Unchanged from FireRed
Psychic
TM17Protect
Unchanged from FireRed
Normal
TM18Rain Dance
Unchanged from FireRed
Water
TM20Safeguard
Unchanged from FireRed
Normal
TM21Frustration
Unchanged from FireRed
Normal
TM26Earthquake
Unchanged from FireRed
Ground100
TM27Return
Unchanged from FireRed
Normal
TM30Shadow Ball
Unchanged from FireRed
Ghost80
TM32Double Team
Unchanged from FireRed
Normal
TM41Torment
Unchanged from FireRed
Dark
TM42Facade
Unchanged from FireRed
Normal70
TM43Secret Power
Unchanged from FireRed
Normal70
TM44Rest
Unchanged from FireRed
Psychic
TM45Attract
Unchanged from FireRed
Normal
HM05Flash
Unchanged from FireRed
Normal

Open in the interactive guide