Girafarig in Fire Red Omega
#203 · Normal / Psychic · Routes 16, 17, 18, Three Isle Port, Lost Cave (rooms item-1, item-3), Water Path
NormalPsychic
Abilities
Inner Focus, Early Bird
Base stats
Compared with the official games
- Abilities loses Sap Sipper
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Girafarig
| Area | Method | Level | |
|---|---|---|---|
| Route 16 | Grass | — | |
| Route 17 | Grass | — | |
| Route 18 | Grass | — | |
| Three Isle Port | Grass | — | |
| Water Path | Grass | — | |
| Lost Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 7 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 13 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 19 | Stomp Has a chance to make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 25 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 31 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 37 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 43 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 49 | Crunch Has a chance to lower the target’s Defense by one stage. | Dark | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (27)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM16 | Light Screen Unchanged from FireRed | Psychic | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM23 | Iron Tail Unchanged from FireRed | Steel | 100 |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM33 | Reflect Unchanged from FireRed | Psychic | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM48 | Skill Swap Unchanged from FireRed | Psychic | — |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM05 | Flash Unchanged from FireRed | Normal | — |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |