Camerupt in Fire Red Omega
#323 · Fire / Ground · Evolves at Level 33 · Pokemon Mansion (F2), Mt. Ember (path to Ruby rooms 1, 3; return room 2)
FireGround
Abilities
Magma Armor, Solid Rock
Base stats
Compared with the official games
- Abilities loses Anger Point
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Camerupt
| Area | Method | Level | |
|---|---|---|---|
| Pokémon Mansion | Grass | — | |
| Mt. Ember | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ember Has a chance to burn the target. | Fire | Spec | 40 | 100 | 25 |
| 1 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 1 | Magnitude Power varies randomly from 10 to 150. | Ground | Phys | — | 100 | 30 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 11 | Ember Has a chance to burn the target. | Fire | Spec | 40 | 100 | 25 |
| 19 | Magnitude Power varies randomly from 10 to 150. | Ground | Phys | — | 100 | 30 |
| 25 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 29 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 31 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
| 33 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 37 | Earthquake Inflicts regular damage and can hit Dig users. | Ground | Phys | 100 | 100 | 10 |
| 45 | Eruption Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | Fire | Spec | 150 | 100 | 5 |
| 55 | Fissure Causes a one-hit KO. | Ground | Phys | — | 30 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar Unchanged from FireRed | Normal | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM26 | Earthquake Unchanged from FireRed | Ground | 100 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM35 | Flamethrower Unchanged from FireRed | Fire | 95 |
| TM37 | Sandstorm Unchanged from FireRed | Rock | — |
| TM38 | Fire Blast Unchanged from FireRed | Fire | 120 |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM50 | Overheat Unchanged from FireRed | Fire | 140 |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |