Fire Red Omega Guide
Every Pokémon from the first three generations catchable in Kanto, Smoochum, Elekid and Magby as starters, and six-Pokémon gym leaders.
- Author
- Drayano
- Base game
- Pokémon FireRed
- System
- Game Boy Advance
- Version
- 1.0.1
- Region
- Kanto
- Difficulty
- Hard
Every fight the hack's documentation covers, in story order: gym leaders, your rival, the villain admins and their boss, the Elite Four and the Champion, plus any post-game rematches. Numbers on move chips are base power. Click a Pokémon for its full stats.
Search a route to see what's in the grass, water and hordes, or search a Pokémon to see where it lives. Click any Pokémon for its full moveset, TMs and stats.
About Fire Red Omega
Drayano's overhaul of FireRed. All 386 Pokémon from the first three generations appear somewhere in Kanto and the Sevii Islands, the starters are Smoochum, Elekid and Magby, the National Dex arrives with the Pokédex, and the Kanto, Johto and Hoenn starters are handed out by people scattered across the region. Every gym leader, Giovanni fight and Elite Four member carries a full team of six, levels run higher than the original throughout, and three new areas — Chronum Tower, the Ancient Labyrinth and Yggdrasil Forest — hold the legendaries at the end of the game. The hack's own documentation is a changelog plus a dex-ordered location index, so this guide covers wild locations, changed movesets, stats, abilities and evolutions; it does not include trainer teams, because the author never published them.
What's changed
- Smoochum, Elekid and Magby are the starters — and only the one you pick is obtainable
- All 386 Pokémon from Kanto, Johto and Hoenn available in one playthrough
- The Kanto, Johto and Hoenn starters are given away by NPCs around the region
- The National Dex arrives at the same time as the Pokédex
- Every gym leader, Giovanni battle and Elite Four member fields six Pokémon
- The Old Rod moves to Viridian City and catches far more than Magikarp
- New areas: Chronum Tower, the Ancient Labyrinth and Yggdrasil Forest
- Level-up movepools rewritten, many following the Platinum sets
- Legendaries, the beasts and the Regis get much lower catch rates
What this guide covers
Every guide here is built from the hack's own documentation. Where a hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the hack | The author's list is written species-first, one line per Pokémon; this guide inverts it into per-area lists. |
| Encounter rates | Not published by the hack | No encounter percentages appear anywhere in the hack's documentation, so none are shown. Guessing them from FireRed's would be wrong — this hack rewrites the tables. |
| Wild levels | Not published by the hack | The location list names places, not levels. |
| Stats, abilities and movesets | From the hack | |
| TM and HM compatibility | From the hack | |
| Where TMs are found | From the hack | |
| Trainer and boss teams | Not published by the hack | Drayano never published trainer rosters for this hack. The changelog does say every gym leader, Giovanni and Elite Four fight carries a full six Pokémon and that levels run higher than the original game. the author's changelog video |
Credits
- Hack, design and changelog: Drayano
- Wild Pokémon location index: BidkipOnABus
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
TrainersThe author never published trainer rosters for this hack, so there are no gym leader, Giovanni or Elite Four teams here. The changelog does say every one of those fights carries six Pokémon and that levels run higher than the original game.
AreasThe hack's location list is written species-first — one line per Pokémon naming the places it turns up — so this guide inverts it into per-area lists. There are no encounter rates or wild levels anywhere in the documentation, and the floor, room and sub-area detail is kept verbatim on each Pokémon's own page.
FishingThe author's index doesn't always say which rod an entry needs. Where it does, the rod is shown; where it doesn't, the entry is filed under plain Fishing. The changelog notes the Old Rod is worth using well past the early game.
MovesLevel-up movepools start from FireRed's and have the changelog's edits applied on top. Where a bullet only says a set was changed wholesale — the Platinum sets, or the three starters' — the base game's moves are shown and the bullet appears under the Pokémon's other changes.
AbilitiesFireRed gives each Pokémon at most two abilities, so no hidden ability is listed. Base types, abilities and stats come from the shared reference data, which carries each species' current values — so a handful of Pokémon show a type or an ability that arrived after Generation III. Anything the changelog changes is shown as a change on top of that.
MachinesThe documentation lists no TM or HM locations, only three compatibility additions, so TM locations are marked as unchanged from FireRed rather than guessed at.