Minun in Pokémon Emerald Rogue
#312 · Electric · see locations below
Electric
Abilities
Minus, Volt Absorb (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Agility, Baton Pass, Charge, Charge Beam, Charm, Electric Terrain, Electro Ball, Electroweb, Encore, Endeavor, Endure, Facade, Fake Tears, Fling, Grass Knot, Helping Hand, Hidden Power, Light Screen, Mud-Slap, Nasty Plot, Nuzzle, Play Rough, Protect, Rain Dance, Rest, Sing, Sleep Talk, Substitute, Super Fang, Sweet Kiss, Swift, Tera Blast, Thunder, ThunderPunch, Thunder Wave, Thunderbolt, Trailblaze, Uproar, Volt Switch, Wild Charge, Wish
- Competitive set (Gen 6 PU): Encore / Substitute / Thunder Wave / Protect, Volt Absorb, Leftovers, Timid
- Competitive set (Gen 7 PU): Nasty Plot / Thunderbolt / Hidden Power / Substitute, Volt Absorb, Life Orb, Timid
Where to find Minun
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 4 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 7 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 10 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 13 | Switcheroo Swaps items with the foe faster than the eye can see. | Dark | Stat | — | 100 | 10 |
| 16 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 19 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 22 | Copycat The user mimics the last move used by a foe. | Normal | Stat | — | — | 20 |
| 26 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 31 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 34 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 37 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 40 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
| 43 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 46 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 49 | Entrainment Makes the foe mimic the user, gaining its ability. | Normal | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|