Mantine in Pokémon Emerald Rogue
#226 · Water / Flying · see locations below
WaterFlying
Abilities
Swift Swim, Water Absorb, Water Veil (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Acrobatics, Agility, Air Slash, Amnesia, Assurance, Attract, Blizzard, Body Press, Body Slam, Bounce, Brine, Bulldoze, Bullet Seed, Confuse Ray, Defog, Dive, Dual Wingbeat, Earthquake, Endure, Facade, Giga Impact, Gunk Shot, Haze, Helping Hand, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Iron Head, Liquidation, Mirror Coat, Protect, Rain Dance, Rest, Rock Blast, Rock Slide, Rock Tomb, Round, Scald, Seed Bomb, Signal Beam, Slam, Sleep Talk, Snore, Snowscape, Splash, Substitute, Surf, Swift, Tailwind, Twister, Waterfall, Whirlpool
- Competitive set (Gen 6 NU): Substitute / Iron Head / Scald / Air Slash, Water Absorb, Leftovers, Modest
- Competitive set (Gen 6 NU): Defog / Scald / Air Slash / Iron Head, Water Absorb, Leftovers, Calm
- Competitive set (Gen 6 NU): Hydro Pump / Scald / Air Slash / Signal Beam, Water Absorb, Choice Specs, Modest
- Competitive set (Gen 6 NU): Scald / Air Slash / Iron Head / Defog, Water Absorb, Leftovers, Modest
- Competitive set (Gen 7 OU): Roost / Scald / Defog / Iron Head, Water Absorb, Leftovers, Calm
- Competitive set (Gen 7 UU): Scald / Roost / Defog / Haze, Water Absorb, Leftovers, Bold
- Competitive set (Gen 7 RU): Roost / Defog / Scald / Air Slash, Water Absorb, Flyinium Z, Calm
- Competitive set (Gen 7 RU): Scald / Roost / Defog / Air Slash, Water Absorb, Leftovers, Bold
- Competitive set (Gen 7 Monotype): Scald / Defog / Roost / Haze, Water Absorb, Leftovers, Calm
- Competitive set (Gen 7 Monotype): Defog / Scald / Roost / Haze, Water Absorb, Leftovers, Calm
- Competitive set (Gen 7 Monotype): Roost / Defog / Scald / Iron Head, Water Absorb, Leftovers, Calm
- Competitive set (Gen 8 UU): Scald / Hurricane / Substitute / Roost, Swift Swim, Heavy-Duty Boots, Modest
- Competitive set (Gen 8 RU): Roost / Defog / Scald / Iron Head, Water Absorb, Heavy-Duty Boots, Bold
- Competitive set (Gen 8 NU): Scald / Hurricane / Roost / Iron Head, Water Absorb, Heavy-Duty Boots, Bold
- Competitive set (Gen 8 NU): Scald / Roost / Defog / Iron Head, Water Absorb, Heavy-Duty Boots, Bold
- Competitive set (Gen 8 Nationaldex): Scald / Haze / Iron Head / Roost, Water Absorb, Heavy-Duty Boots, Calm
- Competitive set (Gen 8 Monotype): Scald / Defog / Haze / Roost, Water Absorb, Heavy-Duty Boots, Bold
- Competitive set (Gen 8 Monotype): Defog / Haze / Roost / Scald, Water Absorb, Heavy-Duty Boots, Bold
- Competitive set (Gen 8 Monotype): Roost / Scald / Haze / Iron Head, Water Absorb, Heavy-Duty Boots, Bold
- Competitive set (Gen 8 Nationaldexmonotype): Roost / Scald / Defog / Haze, Water Absorb, Heavy-Duty Boots, Calm
Where to find Mantine
| Area | Method | Level | |
|---|---|---|---|
| Field 0 — Hoenn | Flying-theme rooms | — | |
| Waterfront 0 — Hoenn | Water-theme rooms | — | |
| Waterfront 0 — Hoenn | Flying-theme rooms | — | |
| Field 0 — Kanto | Flying-theme rooms | — | |
| Urban 0 — Kanto | Water-theme rooms | — | |
| Waterfront 0 — Johto | Water-theme rooms | — | |
| Urban 0 — Johto | Flying-theme rooms | — | |
| Route 205 — Sinnoh | Flying-theme rooms | — | |
| Route 205 — Sinnoh | Water-theme rooms | — | |
| Route 212 — Sinnoh | Water-theme rooms | — | |
| Route 201 — Sinnoh | Flying-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Phys | 25 | 100 | 30 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 1 | Roost Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 1 | Wing Attack Strikes the foe with wings spread wide. | Flying | Phys | 60 | 100 | 35 |
| 12 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 16 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 20 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 24 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 28 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 32 | Air Slash Attacks with a blade of air. May cause flinching. | Flying | Spec | 75 | 95 | 15 |
| 36 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 40 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 44 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 48 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|