Klink in Pokémon Emerald Rogue
#599 · Steel · see locations below
Steel
Abilities
Plus, Minus, Clear Body (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Assurance, Endure, Facade, Flash Cannon, Hyper Beam, Iron Defense, Power Gem, Protect, Rest, Return, Rising Voltage, Round, Sandstorm, Screech, Sleep Talk, Snore, Steel Beam, Steel Roller, Substitute, Thunder Wave, Thunderbolt, Uproar, Volt Switch, Wild Charge
- Competitive set (Gen 7 LC): Shift Gear / Gear Grind / Wild Charge / Return, Clear Body, Eviolite, Adamant
Where to find Klink
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Vise Grip Grips the foe with large and powerful pincers. | Normal | Phys | 55 | 100 | 30 |
| 4 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 8 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 12 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 16 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 20 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 24 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 28 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 32 | Gear Grind Throws two steel gears that strike twice. | Steel | Phys | 50 | 85 | 15 |
| 36 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 40 | Shift Gear Rotates its gears to raise Attack and Speed. | Steel | Stat | — | — | 10 |
| 44 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 48 | Hyper Beam Powerful, but leaves the user immobile the next turn. | Normal | Spec | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|