Greninja (Battle Bond) in Pokémon Emerald Rogue
#658 · Water / Dark · see locations below
WaterDark
Abilities
Battle Bond
Base stats
Compared with the official games
Against the base species it is built from:
- Abilities gains Battle Bond and loses Torrent, Protean
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Tutor moves: Acrobatics, Aerial Ace, Attract, Blizzard, Bounce, Brutal Swing, Confide, Dark Pulse, Double Team, Echoed Voice, Facade, Fling, Frustration, Giga Impact, Grass Knot, Gunk Shot, Hidden Power, Hydro Cannon, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Low Kick, Protect, Rain Dance, Rest, Return, Rock Slide, Rock Tomb, Role Play, Round, Sleep Talk, Smack Down, Snatch, Snore, Spite, Substitute, Surf, Swagger, Taunt, Tera Blast, Thief, U-turn, Water Pledge, Water Pulse, Waterfall, Work Up
Where to find Greninja (Battle Bond)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Water Shuriken Throws 2 to 5 stars that are sure to strike first. | Water | Spec | 15 | 100 | 20 |
| 1 | Bubble An attack using bubbles. May lower the foe's Speed. | Water | Spec | 40 | 100 | 30 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Haze Creates a black haze that eliminates all stat changes. | Ice | Stat | — | — | 30 |
| 1 | Mat Block Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Role Play Mimics the target and copies its special ability. | Psychic | Stat | — | — | 10 |
| 10 | Lick Licks with a long tongue to injure. May also paralyze. | Ghost | Phys | 30 | 100 | 30 |
| 14 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 19 | Smokescreen Lowers the foe's accuracy using smoke, ink, etc. | Normal | Stat | — | 100 | 20 |
| 23 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 28 | Spikes Sets spikes that hurt a foe switching in. | Ground | Stat | — | — | 20 |
| 33 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 42 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 49 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 20 |
| 56 | Double Team Creates illusory copies to raise evasiveness. | Normal | Stat | — | — | 15 |
| 68 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|