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Gothorita

Gothorita in Pokémon Emerald Rogue

#575 · Psychic · see locations below

Psychic

Abilities

Frisk, Competitive, Shadow Tag (hidden)

Base stats

HP60
Attack45
Defense70
Sp. Attack75
Sp. Defense85
Speed55
Total390

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Tutor moves: Calm Mind, Charm, Confide, Dark Pulse, Endure, Energy Ball, Expanding Force, Facade, Fake Tears, Fling, Foul Play, Future Sight, Grass Knot, Gravity, Helping Hand, Hidden Power, Imprison, Light Screen, Metronome, Nasty Plot, Protect, Psybeam, Psych Up, Psychic, Psychic Terrain, Psyshock, Rain Dance, Reflect, Rest, Rock Slide, Rock Tomb, Shadow Ball, Skill Swap, Sleep Talk, Stored Power, Substitute, Swift, Taunt, Tera Blast, Thief, Thunder Wave, Thunderbolt, Trick, Trick Room, Zen Headbutt
  • Competitive set (Gen 7 Ubers): Charm / Confide / Taunt / Rest, Shadow Tag, Eviolite, Sassy

Where to find Gothorita

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Play Nice
Befriend the foe, lowering its Attack without fail.
NormalStat20
1Pound
Pounds the foe with forelegs or tail.
NormalPhys4010035
1Tickle
Makes the foe laugh to lower Attack and Defense.
NormalStat10020
12Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec6510020
16Charm
Charms the foe and sharply reduces its Attack.
FairyStat10020
20Psyshock
Attacks with a psychic wave that does physical damage.
PsychicSpec8010010
24Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
28Fake Tears
Feigns crying to sharply lower the foe's Sp. Def.
DarkStat10020
35Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
46Flatter
Confuses the foe, but raises its Sp. Atk.
DarkStat10015
52Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
58Magic Room
Hold items lose their effects for 5 turns.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide