Ralts in Emerald Kaizo
Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Type Psychic / Fairy → Psychic
- Abilities loses Trace, Telepathy
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolves into Kirlia at Level 20
- Egg moves: Disable, Will-O-Wisp, Mean Look, Memento, Destiny Bond
Ralts in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Ralts
| Area | Method | Level | |
|---|---|---|---|
| Route 102 | Grass | 4-7 | 5% rare |
| Route 116 | Grass | 9 | 5% rare |
| Granite Cave 1F | Grass | 14-15 | 5% rare |
| Granite Cave Steven's Room | Grass | 15-16 | |
| Mossdeep City | Grass | 65 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 8 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 11 | Secret Power An attack with effects that vary by location. | Normal | Phys | 70 | 100 | 20 |
| 16 | Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Spec | 60 | — | 20 |
| 21 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 26 | Psychic A powerful psychic attack that may lower SP. DEF. | Psychic | Spec | 90 | 100 | 16 |
| 31 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 36 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Phys | 75 | 100 | 24 |
| 41 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 70 | 24 |
| 46 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 1 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | 103 |
| TM24 | Thunderbolt | Electric | 95 |
| TM27 | Return | Normal | 103 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 40 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Hidden Power (Fighting) | Fighting | 70 |
| HM05 | Flash | Normal | — |