Sunflora in Emerald Imperium
Grass — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats HP 75 → 95, Sp. Atk 105 → 135, Speed 30 → 55 (total 425 → 500)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Sunflora in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Sunflora
| Area | Method | Level | |
|---|---|---|---|
| Route 124 | Grass | 42-47 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb An attack that absorbs half the damage inflicted. | Grass | Spec | 25 | 100 | 25 |
| 1 | Flame Burst A bursting flame that does damage to all foes. | Fire | Spec | 70 | 100 | 15 |
| 1 | Flower Shield Raises the Defense of Grass-type Pokémon. | Fairy | Stat | — | — | 10 |
| 1 | Growth Forces the body to grow, raising Attack and Sp. Atk. | Normal | Stat | — | — | 20 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Spiky Shield On evolution Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 5 |
| 1 | Spiky Shield Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 5 |
| 4 | Ingrain Lays roots that restore HP. The user can't switch out. | Grass | Stat | — | 100 | 20 |
| 7 | Sleep Powder Scatters a powder that may cause the foe to sleep. | Grass | Stat | — | 75 | 15 |
| 10 | Mega Drain | Grass | Spec | 60 | 100 | 15 |
| 13 | Leech Seed Plants a seed on the foe to steal HP on every turn. | Grass | Stat | — | 90 | 10 |
| 16 | Razor Leaf Cuts the enemy with leaves. High critical-hit ratio. | Grass | Phys | 55 | 100 | 25 |
| 19 | Worry Seed Plants a seed on the foe giving it Insomnia. | Grass | Stat | — | 100 | 10 |
| 22 | Mega Drain | Grass | Spec | 60 | 100 | 15 |
| 25 | Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Phys | 25 | 100 | 30 |
| 28 | Petal Dance A rampage of 2 to 3 turns that confuses the user. | Grass | Spec | 120 | 100 | 10 |
| 31 | Natural Gift The effectiveness varies with the held Berry. | Normal | Phys | 1 | 100 | 15 |
| 34 | Solar Beam Absorbs light in one turn, then attacks next turn. | Grass | Spec | 120 | 100 | 10 |
| 37 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 40 | Sunny Day Boosts the power of Fire- type moves for 5 turns. | Fire | Stat | — | — | 5 |
| 43 | Leaf Storm Whips up a storm of leaves. Harshly lowers the Sp. Atk. | Grass | Spec | 130 | 100 | 5 |
| 50 | Seed Flare Generates a shock wave that sharply reduces Sp. Def. | Grass | Spec | 120 | 85 | 5 |
| 54 | Fiery Dance Dances cloaked in flames. May raise Sp. Atk. | Fire | Spec | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM09 | Bullet Seed | Grass | 25 |
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM19 | Giga Drain | Grass | 75 |
| TM22 | Solar Beam | Grass | 120 |
| TM35 | Flamethrower | Fire | 90 |
| TM36 | Sludge Bomb | Poison | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM50 | Overheat | Fire | 130 |
| TM53 | Energy Ball | Grass | 90 |
| TM54 | Grassy Glide | Grass | 60 |
| TM75 | Swords Dance | Normal | — |
| TM86 | Grass Knot | Grass | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM102 | Scorching Sands | Ground | 70 |
| TM126 | Weather Ball | Normal | 50 |
| TM129 | Mystical Fire | Fire | 75 |
| TM130 | Seed Bomb | Grass | 80 |
| TM131 | Leaf Blade | Grass | 90 |
| TM142 | Earth Power | Ground | 90 |
| HM01 | Cut | Steel | 75 |
| HM05 | Flash | Electric | 60 |