Silvally (Fire) in Emerald Imperium
Fire — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats HP 95 → 100, Attack 95 → 100, Defense 95 → 100, Sp. Atk 95 → 100, Sp. Def 95 → 100, Speed 95 → 100 (total 570 → 600)
- Type Normal → Fire
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Becomes Silvally while holding the None
- Becomes Silvally (Fighting) while holding the Fighting Memory
- Becomes Silvally (Flying) while holding the Flying Memory
- Becomes Silvally (Poison) while holding the Poison Memory
- Becomes Silvally (Ground) while holding the Ground Memory
- Becomes Silvally (Rock) while holding the Rock Memory
- Becomes Silvally (Bug) while holding the Bug Memory
- Becomes Silvally (Ghost) while holding the Ghost Memory
- Becomes Silvally (Steel) while holding the Steel Memory
- Becomes Silvally (Water) while holding the Water Memory
- Becomes Silvally (Grass) while holding the Grass Memory
- Becomes Silvally (Electric) while holding the Electric Memory
- Becomes Silvally (Psychic) while holding the Psychic Memory
- Becomes Silvally (Ice) while holding the Ice Memory
- Becomes Silvally (Dragon) while holding the Dragon Memory
- Becomes Silvally (Dark) while holding the Dark Memory
- Becomes Silvally (Fairy) while holding the Fairy Memory
Silvally (Fire) in other guides
The same Pokémon, as 4 other hacks change it:
Where to find Silvally (Fire)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 100 | 15 |
| 1 | Heal Block Prevents the foe from recovering any HP. | Psychic | Stat | — | 100 | 15 |
| 1 | Ice Fang May cause flinching or leave the foe with frostbite. | Ice | Phys | 65 | 100 | 15 |
| 1 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 1 | Iron Head Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 1 | Multi-Attack On evolution An attack that changes with Memories. | Normal | Phys | 120 | 100 | 10 |
| 1 | Multi-Attack An attack that changes with Memories. | Normal | Phys | 120 | 100 | 10 |
| 1 | Poison Fang A sharp-fanged attack. May Toxic the foe. | Poison | Phys | 75 | 100 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
| 5 | Rage Raises the user's Attack every time it is hit. | Normal | Phys | 20 | 100 | 20 |
| 10 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 15 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 20 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 25 | Crush Claw Tears at the foe with sharp claws. May lower Defense. | Normal | Phys | 75 | 100 | 10 |
| 30 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 35 | X-Scissor Slashes the foe with crossed scythes, claws, etc. | Bug | Phys | 80 | 100 | 15 |
| 40 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 45 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 50 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 55 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 35 | 100 | 10 |
| 60 | Air Slash Attacks with a blade of air. May cause flinching. | Flying | Spec | 75 | 100 | 15 |
| 65 | Punishment Does more damage if the foe has powered up. | Dark | Phys | 60 | 100 | 5 |
| 70 | Razor Wind A 2-turn move that strikes the foe on the 2nd turn. | Normal | Spec | 80 | 100 | 10 |
| 75 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 90 | 100 | 10 |
| 80 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 85 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (40)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw | Dragon | 80 |
| TM05 | Roar | Normal | — |
| TM07 | Snowscape | Ice | — |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM21 | Icy Wind | Ice | 55 |
| TM24 | Thunderbolt | Electric | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM43 | Defog | Flying | — |
| TM47 | Steel Wing | Steel | 70 |
| TM64 | Explosion | Normal | 150 |
| TM65 | Shadow Claw | Ghost | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM75 | Swords Dance | Normal | — |
| TM77 | Flame Charge | Fire | 50 |
| TM80 | Rock Slide | Rock | 75 |
| TM81 | X-Scissor | Bug | 80 |
| TM89 | U-turn | Bug | 70 |
| TM91 | Flash Cannon | Steel | 80 |
| TM97 | Snarl | Dark | 55 |
| TM98 | Work Up | Normal | — |
| TM114 | Fire Fang | Fire | 65 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM117 | Psychic Fangs | Psychic | 85 |
| TM118 | Poison Fang | Poison | 75 |
| TM119 | Iron Head | Steel | 80 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM127 | Air Slash | Flying | 75 |
| TM140 | Iron Defense | Steel | — |
| TM144 | Heat Wave | Fire | 95 |
| TM153 | Tailwind | Flying | — |
| TM170 | Steel Beam | Steel | 140 |
| HM01 | Cut | Steel | 75 |
| HM03 | Surf | Water | 90 |