Phanpy in Emerald Imperium
Ground — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Evolves into Donphan at level 25
- Egg moves: Focus Energy, Body Slam, Ancient Power, Snore, Counter, Endeavor, Ice Shard, Mud-Slap, Heavy Slam
Phanpy in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Phanpy
| Area | Method | Level | |
|---|---|---|---|
| Route 102 | Grass | 3-5 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Rapid Spin Spins the body at high speed to strike the foe. | Normal | Phys | 50 | 100 | 40 |
| 6 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 8 | Ice Shard Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 30 |
| 10 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 15 | Magnitude A ground-shaking attack of random intensity. | Ground | Phys | 1 | 100 | 30 |
| 19 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 24 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 100 | 20 |
| 28 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 33 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 5 |
| 37 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
| 42 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 48 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM11 | Sunny Day | Fire | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM23 | Iron Tail | Steel | 100 |
| TM26 | Earthquake | Ground | 100 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM94 | Trailblaze | Grass | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM101 | Superpower | Fighting | 120 |
| TM102 | Scorching Sands | Ground | 70 |
| TM130 | Seed Bomb | Grass | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM142 | Earth Power | Ground | 90 |
| TM147 | High Horsepower | Ground | 95 |
| TM152 | Gunk Shot | Poison | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM159 | Play Rough | Fairy | 90 |
| TM172 | Heavy Slam | Steel | 1 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |