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#658 · Emerald Imperium

Greninja (Ash) in Emerald Imperium

Water / Dark — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Against the base species it is built from:

  • Stats Attack 95 → 145, Sp. Atk 103 → 153, Speed 122 → 132 (total 530 → 640)
  • Abilities gains Battle Bond and loses Torrent, Protean

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Greninja (Ash) in other guides

The same Pokémon, as 3 other hacks change it:

Where to find Greninja (Ash)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
1Haze
Creates a black haze that eliminates all stat changes.
IceStat30
1Mat Block
Evades damaging moves for one turn.
FightingStat5
1Night Slash
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015
1Pound
Pounds the foe with forelegs or tail.
NormalPhys4010035
1Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
1Role Play
Mimics the target and copies its special ability.
PsychicStat10
1Water Shuriken On evolution
Throws 2 to 5 stars that are sure to strike first.
WaterSpec1510020
1Water Shuriken
Throws 2 to 5 stars that are sure to strike first.
WaterSpec1510020
5Bubble
An attack using bubbles. May lower the foe's Speed.
WaterSpec4010030
8Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
10Lick
Licks with a long tongue to injure. May also paralyze.
GhostPhys3010030
12Aerial Ace
An extremely speedy and unavoidable attack.
FlyingPhys6020
14Water Pulse
Attacks with ultrasonic waves. May confuse the foe.
WaterSpec6010020
18Icy Wind
A chilling attack that lowers the foe's Speed.
IceSpec5510015
23Shadow Sneak
Extends the user's shadow to strike first.
GhostPhys4010030
24Round
A song that inflicts damage. Others can join in too.
NormalSpec6010015
28Spikes
Sets spikes that hurt a foe switching in.
GroundStat20
29Fling
The effectiveness varies with the held item.
DarkPhys110010
30Smack Down
Throws a rock to knock the foe down to the ground.
RockPhys5010015
33Feint Attack
Draws the foe close, then strikes without fail.
DarkPhys6020
42Substitute
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat5
45Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85855
49Extrasensory
Attacks with a peculiar power. May cause flinching.
PsychicSpec8010020
68Hydro Pump
Blasts water at high power to strike the foe.
WaterSpec110805
70Haze
Creates a black haze that eliminates all stat changes.
IceStat30
77Night Slash
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (35)

#Move · where to get itTypePow
TM03Flip Turn
Water60
TM12Taunt
Dark
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM18Rain Dance
Water
TM21Icy Wind
Ice55
TM28Dig
Ground80
TM39Rock Tomb
Rock60
TM40Aerial Ace
Flying60
TM46Thief
Dark60
TM56Power-Up Punch
Fighting40
TM75Swords Dance
Normal
TM79Dark Pulse
Dark80
TM80Rock Slide
Rock75
TM83Scald
Water80
TM86Grass Knot
Grass1
TM87Low Kick
Fighting1
TM89U-turn
Bug70
TM94Trailblaze
Grass50
TM95Acrobatics
Flying55
TM98Work Up
Normal
TM103Smack Down
Rock50
TM112Ice Punch
Ice75
TM121Hydro Pump
Water110
TM126Weather Ball
Normal50
TM152Gunk Shot
Poison120
TM160Water Pulse
Water60
TM161Dark Hole
Dark100
TM162Sludge Wave
Poison95
TM169Spikes
Ground
HM01Cut
Steel75
HM03Surf
Water90
HM04Strength
Normal80
HM06Rock Smash
Fighting60
HM07Waterfall
Water80