Greavard in Emerald Imperium
Ghost — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Evolves into Houndstone at level 30 at night
- Egg moves: Disable, Destiny Bond, Memento, Yawn, Howl, Shadow Sneak
Greavard in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Greavard
| Area | Method | Level | |
|---|---|---|---|
| Route 111 | Grass | 20-24 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Lick Licks with a long tongue to injure. May also paralyze. | Ghost | Phys | 30 | 100 | 30 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 3 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 6 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 9 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 11 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 13 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 16 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 20 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 24 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 28 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 100 | 10 |
| 32 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 36 | Phantom Force | Ghost | Phys | 90 | 100 | 10 |
| 40 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 5 |
| 44 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (18)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM11 | Sunny Day | Fire | — |
| TM18 | Rain Dance | Water | — |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM37 | Sandstorm | Rock | — |
| TM46 | Thief | Dark | 60 |
| TM67 | Poltergeist | Ghost | 110 |
| TM96 | Bulldoze | Ground | 60 |
| TM97 | Snarl | Dark | 55 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM114 | Fire Fang | Fire | 65 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM117 | Psychic Fangs | Psychic | 85 |
| TM128 | Hex | Ghost | 65 |
| TM149 | Phantom Force | Ghost | 90 |
| TM159 | Play Rough | Fairy | 90 |